Вход

Просмотр полной версии : Supreme Commander 2 Update Released


steam_news
09.04.2010, 09:55
Updates to Supreme Commander 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:[br][B]New Features

Ranked 1v1 System! (see below for a detailed explanation of this new system)[br]
Ranked Challenge System (see below for a detailed explanation of this new system)[br]
Unranked Quickmatch (see below for a detailed explanation of this new system)[br]
Map Pings - Added three different kinds of map pings for team play. F5 issues a generic alert to your teammate at a specific location, and it appears as a yellow arrow when zoomed in and a yellow animated ping indicator in strategic mode. F6 is a Move ping, and it uses a blue indicator. F7 is Attack ping, and it uses a red indicator. Color coded arrows will appear on each edge of the screen where your teammate has placed one of these for you to view[br]
Multi-player lobby ready-up checkboxes will now "uncheck" any time a host changes the settings [br]
Changes to multi-player lobby exclusions, game-type, etc. will show up in the multi-player lobby chat box when the host makes changes [br]
Voice icons display next to each player in the multi-player lobby allowing the user to mute individual players[br]
Menu version number – The game now displays a version number on the Main Menu. The versioning has been adjusted at this update to 1.10 to accommodate future updates[br]AI now starts as a random faction[br]
[br][B]Fixes

Cheating fix: Closed a loophole in the code that allowed some players to enable limited cheats[br]
Fixed rare crash if player gets kicked out of the lobby and submits chat text[br]
Fixed rare crash when player hits the enter key in the Skirmish menu[br]
Fixed replacing ready kicked player with AI causes the AI options to be locked[br]
Fixed inability to join DLC map games if you don't have the pack as a client[br]
[br][B]Tuning and Balance

UEF Assault Bot Research cost decreased from 4 to 3. [br]
Cybran Battleship Range reduced from 128 to 115. [br]
Cybran Destroyer Energy cost increased from 500 to 650. [br]
ACU Training bonus reduced to +25% per level. [br]
Soul Ripper II Anti-Air Damage reduced by 50%. [br]
King Kripter, Colossus and Cybranasaurus-Rex Health and Damage increased by 35%. [br]
Cybranasaurus-Rex Range increased from 22 to 32. [br]
Wilfindja Speed increased from 3.6 to 4.6. [br]
Gantry build time reduced from 120 to 100 seconds. [br]
Pulinsmash weapon range increased from 50 to 100. [br]
Darkenoid Health increased from 20,000 to 27,500. [br]
AC-1000 primary weapon damage blast radius increased from 1.5 to 3. [br]
Cybran Air Rate of Fire boost Research cost increased from 3 to 5. [br]
Bodaboom Health boost increased from +20% to +30%. Aura radius increased from 20 to 30. Added a +200% regeneration bonus. [br]
ACUs are now repaired 150% slower. [br]
Increasing ACU storage size to 15. [br]
UEF Submarine weapon range increased by 50%. Movement speed reduced from 6 to 5.25. [br]
Structure bubble shields now take twice as long to come back online. [br]
Anti-Air Tower damage increased by 25%. [br]
ACUs and Engineers now get a Sonar range equivalent to their Radar range. [br]
ACU/Escape Pod Experience value increased to 7500. [br]
Gantry Experience value decreased to 1250. [br]
UEF/Illuminate Mass Convertor Experience value increased to 750. [br]
UEF/Illuminate Mobile Anti-Air Experience value decreased to 100. [br]
Fighter/Bomber Experience value decreased to 250. [br]
Transport Experience value increased to 750. [br]
UEF Fighter & Bomber Experience value decreased to 200. [br]
UEF/Cybran Battleship Experience value increased to 1500. [br]
Cybran Destroyer Experience value increased to 750. [br]
UEF Submarine Experience value decreased to 150. [br]
King Kriptor, Universal Colossus, Cybranasaurus Rex and Pulinsmash Experience value reduced to 3000. [br]
Cybran Intel Add-on Vision radius is now correctly set to 75. [br]
Fixed an issue with Cybran tactical missiles that prevented them from hitting a target if it was really far away. [br]
Illuminate ACU Teleport time reduced from 10 to 6 seconds[br]
[br][B]Known Issues[br]

Translation for the Ranked Games Interface in European languages will be in our next update[br]
[br][br]Дальше... (http://store.steampowered.com/news/3685/)