steam_news
22.04.2010, 05:12
Updates to Supreme Commander 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:[br][B]New Features
Added a warning dialog when a player accesses multiplayer with modified data[br]
Adjusted exploit handling for research during game initialization[br]
Adjusted exploit handling for hotkey-triggered commands[br]
Land AI will default to Air factories faster on non land maps[br]
AI will build units from factories that are outside its primary base radius[br]
AI platoons will loiter less and instead attempt to move to the best possible place to do damage[br]
The starting base locations will now generate less econ threat to the AI causing the AI to more aggressively target buildings outside the starting base locations[br]The AI will more quickly respond to attrition, and retreat appropriately[br]
[br][B]Fixes[br]
Fixed a potential crash encountered when entering the game summary screen with an AI present[br]
Fixed an issue where the AI could repeatedly queue the same unit (especially transports)[br]
Cybran AI will now properly research naval walking[br]
[br][br]Дальше... (http://store.steampowered.com/news/3739/)
Added a warning dialog when a player accesses multiplayer with modified data[br]
Adjusted exploit handling for research during game initialization[br]
Adjusted exploit handling for hotkey-triggered commands[br]
Land AI will default to Air factories faster on non land maps[br]
AI will build units from factories that are outside its primary base radius[br]
AI platoons will loiter less and instead attempt to move to the best possible place to do damage[br]
The starting base locations will now generate less econ threat to the AI causing the AI to more aggressively target buildings outside the starting base locations[br]The AI will more quickly respond to attrition, and retreat appropriately[br]
[br][B]Fixes[br]
Fixed a potential crash encountered when entering the game summary screen with an AI present[br]
Fixed an issue where the AI could repeatedly queue the same unit (especially transports)[br]
Cybran AI will now properly research naval walking[br]
[br][br]Дальше... (http://store.steampowered.com/news/3739/)