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Просмотр полной версии : Team Fortress 2 Update Released


steam_news
29.04.2010, 07:12
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:[br][B]Team Fortress 2

Added new community map cp_freight[br]
Added missing physics models for several items[br]
Added jiggle bones to the Sam & Max items, and The Buff Banner[br]Added Crit-a-Cola[br]
[br][B]Dedicated Server

Linux optimizations.[br]
Fixed Linux servers not relisting correctly after a master server restart[br]
Fixed a case where servers could have "ghost" players consuming player slots[br]
[br][B]Engine

Marked the "snd_show" convar as a cheat[br]
[br][B]Gameplay Changes

Pyro changes[br]

Flamethrower direct damage reduced 20%.[br]
Burn duration reduced (10 -> 6 seconds).[br]
Airblast re-fire delay reduced by 25%.[br]
Airblast ammo usage reduced by 20%.[br]
All reflected rockets/grenades/arrows now mini-crit.[br]
Airblasting enemies into environmental deaths now awards the death credit to the Pyro.[br]

Heavy changes[br]

Minigun spin-up/down time reduced by 25%[br]
Minigun firing movement speed increased to just under half-normal (from 80 to 110).[br]
Throwing a sandvich to a teammate now earns a full bonus point (was half a point).[br]

Bonk! changes[br]

Post-use movement penalty removed.[br]
Now has a re-use cooldown time, like The Sandman.[br]

The Chargin' Target changes[br]

Direct charge hit now does 50 damage + 10 per head (up to 5 heads).[br]
Capped the turn rate from +left and +right while charging.[br]

The Huntsman changes[br]

Removed restriction that arrows need to be aimed before they can be lit by a Pyro.[br]
Bow can now be lowered without losing the lit arrow.[br]
Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground.[br]
Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow.[br]

Backpack changes[br]

Moved Crafting button out to the root class/backpack selection panel.[br]
Dragging and dropping items in your backpack now makes appropriate sounds. [br]

Bot changes[br]

Bots don't retreat to gather health as readily if they are in combat.[br]
Bots no longer retreat when moving to block a point capture.[br]
Bots should now equip an appropriate combat weapon and fight while moving to collect health.[br]
Bots who are roaming the map and hunting now chase down their victims, following them around corners.[br]
Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down their fire button for a minimum time. This was causing Soldier bots to fire rockets into nearby walls as they strafed, killing themselves.[br]
Soldiers bots now switch to their shotgun after firing all four rockets when engaging an enemy.[br]
Added a few more bot names from community suggestions.[br]
Fixed a behavior loop with Engineer metal gathering.[br]

The Sandman change[br]

Added a slight speed reduction to stunned players.[br]

Community requests[br]

Added ConVars log_verbose_enable and log_verbose_interval to report player positions in the server log at regular intervals[br]

log_verbose_enable default: 0[br]
log_verbose_interval default: 3 secs[br]

"Last-weapon" initialization on respawn now sets itself to be the melee weapon if you don’t have a selectable secondary weapon (like The Razorback).[br]

[br][B]Bug Fixes[br]

Fixed an case where The Gunboats didn’t apply their damage reduction properly.[br]
The amount count in the HUD now flashes red when you’re low on ammo.[br]
Extinguishing a burning teammate now earns a full bonus point (was half a point).[br]
Fixed a permanent overheal exploit involving dispensers.[br]
Fixed a bug in spectator mode where the user aborted out of freezecam, setup a spec mode (like IN_EYE), and would then have the setting stomped after the freezecam timer expired.[br]
Fixed bug with disguised spy sometimes seeing his own name in the disguise status HUD.[br]
Fixed a client crash that could result from players with arrows embedded in them.[br]
Fixed items that can be worn by any class having the wrong model when worn by a disguised Spy.[br]
Added missing map prefixes to server browser game types.[br]
Killing yourself with your own sentry no longer increments the sentry's kill counter.[br]
Fixed dropped hats sometimes having the wrong team color.[br]
Fixed crit-boosted players not getting critical hits if their weapon has custom no-crit behavior.[br]
Fixed the achievement dialog taking a long time to pop up, and completed achievements now sort to the bottom of the list.[br]
Fixed Spies disguised as Medics hearing the autocaller sound.[br]
[br][br]Дальше... (http://store.steampowered.com/news/3765/)