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Просмотр полной версии : Stargate Resistance Update Released


steam_news
04.06.2010, 00:00
Updates to Stargate Resistance have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:[br][br]Patch notes 1.1.10.9[br][br]Newness:[br]-The login screen now has Stargate themed music, enjoy![br][br]Assists:[br]-Assist points now also account for player suicides. (No more grenading yourself to death or running into the Stargate for safety!)[br][br]UI:[br]-Chat is now colorized. (SL Global = Goldenrod, SL Team = Brown, SGC Global = Blue, SGC Team = Green)[br]-The escape menu now slides up and down when opening / closing the menu.[br]-You can now see the name of the player you are spectating.[br]-All cooldown / reload times are now displayed by the weapon icons on the UI.[br][br]Weapons:[br]-Commandos now only have 1 claymore but it will reload in 15 seconds upon detonation.[br]-Soldiers now only have 2 smoke grenades but each one will reload 30 seconds after throwing them.[br]-Jaffa now only have 2 shock grenades but each one will reload 30 seconds after throwing them.[br]-Scientist beacons that get destroyed now have a cooldown timer of 5 seconds before they can be placed again. (individually)[br]-Smoke trails have been added to the sniper rifle's tracer fire. (Time to find some new hiding spots)[br][br][br]Bug Fixes:[br]-The vocal emotes for medic (v1 by default) should now bring up the green arrow properly.[br]-Players will now accrue the correct number of points for capturing a capture point. (3)[br]-Changing key bindings for weapon controls will no longer effect vocal emote bindings.[br]-Taking high resolution screenshots (f11, f12) will now turn off the HUD to avoid displaying the HUD multiple times on the images [br]-The login screen UI should now have a visible cursor.[br]-Players should no longer be able to spawn under the world.[br]-Fixed a bug which allowed some players to be visual imposters of another class on respawn.[br][br]Achievements:[br]-Trading spaces was previously bugged and giving it to players who were not swapping places. This issue has been corrected and should be more difficult to obtain now.[br][br]Earth:[br]-Performance enhancements have been made to the SGC map.[br]-Collision has been added to prevent wall glitching in certain areas.[br][br]Leonops:[br]-The objective screen now correctly displays the Leonops map.[br]-The forcefields on TDM will no longer kill players who only touch them but will kill players who attempt to bypass them.[br]-The forcefields stop most forms of splash damage now.[br]-Ring transporters will now allow players to move around and still be teleported, this includes items like the beacons and claymores.[br]-The music slider will now adjust the in game music on Leonops.[br]-Players who die during the white screen effect of the ring transport will now have their white screen fade down upon respawning.[br]-Grenade launcher projectiles can no longer move through forcefields.[br][br]Server Lists:[br]-Servers will now more accurately display the current player counts before joining them.[br][br]Piramess:[br]-A few hedges have had some collision work on them to prevent players from getting stuck.[br]-A few meshes have been moved slightly to decrease gaps between walkways.[br][br]Weapons:[br]-Fixed a bug which allowed players to occasionally spawn without weaponry.[br]-Players will no longer be able to stick weapons through any object in game (minus players and spawned objects) and fire. A red "X" will appear over the reticule indicating the shot is not available. Removing the weapon from the object will remove the red X and allow the player to fire normally. [br]-The Goa'uld shield more accurately displays when it is off to better inform players when a Goa'uld player is vulnerable to weapons fire.[br]-Claymores will now detonate on the commando respawning.[br]-"Random" tracer fire from the origin should no longer occur. [br][br]Дальше... (http://store.steampowered.com/news/3896/)