steam_news
24.06.2010, 02:02
Updates to Counter-Strike: Source have been released and the game is now available on the Mac. To celebrate this update, Counter-Strike: Source will be on sale for 66% off until Friday. For more information, click here (http://store.steampowered.com/css). [br]The updates will be applied automatically when your Steam client is restarted. The major changes include:[br][br][B]General
144 achievements added [br]
New lifetime player stats and summary screens [br]
New match player stats and summary screens [br]
New end of round display with MVP and interesting fact about a player [br]
Updated scoreboard with new icons, visual style, MVP stars, and avatar pictures [br]
New cinematic death camera [br]
New domination and revenge system [br]
Added avatar icons to voice chat, scoreboard, and end of round display [br]
Incorporated many source engine updates [br]
Disallowed the use of arbitrary command strings for the message of the day screen. Now only a specific list of commands is allowed.[br]
Addressed issue in which AWPs and Scouts sometimes did not make the zooming sound.[br]
cvar mat_showlowresimage is now a cheat command.[br]
Many development console commands which would crash the server removed.[br]
Updated source engine addresses many issues:[br]
Better flashlight effect[br]
Better HDR behavior[br]
Multicore rendering support[br]
Added sv_disablefreezecam cvar to turn off the freezecam on a server.[br]
Added sv_nonemesis cvar to turn off domination/revenge on a server.[br]
Added sv_nomvp cvar to turn off MVP stars on a server.[br]
Added sv_nostats cvar to turn off stats on a server.[br]
Removed -tickrate command line option and defaulted tick rate to 66 rather than 33. This addressed a number of issues, including:[br]
Tick rate affecting how fast doors open / close[br]
Tick rate causing players hitting the ground to stutter[br]
Tick rate affecting the firing mechanisms of certain guns[br]
[br][B]UI
Added the following cvars to allow players to customize their scoreboards.[br]
cl_scoreboard_ct_color_red[br]
cl_scoreboard_ct_color_green[br]
cl_scoreboard_ct_color_blue[br]
cl_scoreboard_t_color_red[br]
cl_scoreboard_t_color_green[br]
cl_scoreboard_t_color_blue[br]
cl_scoreboard_dead_color_red[br]
cl_scoreboard_dead_color_green[br]
cl_scoreboard_dead_color_blue[br]
Changed the screen that appears when the message of the day fails to load to display proper error text.[br]
Made the CT silhouette for the auto-select option in the Choose a Class screen smaller and corrected its aspect ratio.[br]Addressed a problem that occasionally caused characters to be colored incorrectly on the Change a Class screen.[br]
[br][B]Gameplay[br]
Made ladders easier to climb. Added cvars sv_ladder_dampen and sv_ladder_angle.[br]
Fixed issue that awarded three points when the bomb explodes after the round ends by elimination criteria instead.[br]
Fixed issue in which you werent given credit for grenade damage if you fired a weapon at someone then hit them with a grenade (in that order). Also fixed problem in which grenading a player and then killing them with another weapon showed as *** in 1 on console.[br]
Theres now a priority order for displaying win conditions when multiple win conditions are set.[br]
If timelimit exists and is not 0, then show timelimit.[br]
If timelimit does not exist, show maxrounds if not 0.[br]
If both timelimit and maxrounds are 0, show winlimit.[br]
If timelimit, maxrounds, and winlimit are all 0, show nothing.[br]
Added a cvar to ignore win conditions: mp_ignore_round_win_conditions.[br]
[br][br]Дальше... (http://store.steampowered.com/news/3976/)
144 achievements added [br]
New lifetime player stats and summary screens [br]
New match player stats and summary screens [br]
New end of round display with MVP and interesting fact about a player [br]
Updated scoreboard with new icons, visual style, MVP stars, and avatar pictures [br]
New cinematic death camera [br]
New domination and revenge system [br]
Added avatar icons to voice chat, scoreboard, and end of round display [br]
Incorporated many source engine updates [br]
Disallowed the use of arbitrary command strings for the message of the day screen. Now only a specific list of commands is allowed.[br]
Addressed issue in which AWPs and Scouts sometimes did not make the zooming sound.[br]
cvar mat_showlowresimage is now a cheat command.[br]
Many development console commands which would crash the server removed.[br]
Updated source engine addresses many issues:[br]
Better flashlight effect[br]
Better HDR behavior[br]
Multicore rendering support[br]
Added sv_disablefreezecam cvar to turn off the freezecam on a server.[br]
Added sv_nonemesis cvar to turn off domination/revenge on a server.[br]
Added sv_nomvp cvar to turn off MVP stars on a server.[br]
Added sv_nostats cvar to turn off stats on a server.[br]
Removed -tickrate command line option and defaulted tick rate to 66 rather than 33. This addressed a number of issues, including:[br]
Tick rate affecting how fast doors open / close[br]
Tick rate causing players hitting the ground to stutter[br]
Tick rate affecting the firing mechanisms of certain guns[br]
[br][B]UI
Added the following cvars to allow players to customize their scoreboards.[br]
cl_scoreboard_ct_color_red[br]
cl_scoreboard_ct_color_green[br]
cl_scoreboard_ct_color_blue[br]
cl_scoreboard_t_color_red[br]
cl_scoreboard_t_color_green[br]
cl_scoreboard_t_color_blue[br]
cl_scoreboard_dead_color_red[br]
cl_scoreboard_dead_color_green[br]
cl_scoreboard_dead_color_blue[br]
Changed the screen that appears when the message of the day fails to load to display proper error text.[br]
Made the CT silhouette for the auto-select option in the Choose a Class screen smaller and corrected its aspect ratio.[br]Addressed a problem that occasionally caused characters to be colored incorrectly on the Change a Class screen.[br]
[br][B]Gameplay[br]
Made ladders easier to climb. Added cvars sv_ladder_dampen and sv_ladder_angle.[br]
Fixed issue that awarded three points when the bomb explodes after the round ends by elimination criteria instead.[br]
Fixed issue in which you werent given credit for grenade damage if you fired a weapon at someone then hit them with a grenade (in that order). Also fixed problem in which grenading a player and then killing them with another weapon showed as *** in 1 on console.[br]
Theres now a priority order for displaying win conditions when multiple win conditions are set.[br]
If timelimit exists and is not 0, then show timelimit.[br]
If timelimit does not exist, show maxrounds if not 0.[br]
If both timelimit and maxrounds are 0, show winlimit.[br]
If timelimit, maxrounds, and winlimit are all 0, show nothing.[br]
Added a cvar to ignore win conditions: mp_ignore_round_win_conditions.[br]
[br][br]Дальше... (http://store.steampowered.com/news/3976/)