steam_news
03.07.2010, 06:34
Besides the Versus Survival Mutation update today, last night the following updates were applied to the Xbox 360 version.[br]</BR>[br]</BR>[br][br]Versus Changes[br]</BR>[br]⢠Added a 25 point scoring penalty for using a Defibrillator.[br]</BR>[br]⢠Scaled dynamic Defibrillators based on map length with a maximum of 1 per map.[br]</BR>[br]⢠Removed dynamic Pill conversion to First Aid Kits.[br]</BR>[br]⢠Removed Explosive Ammunition.[br]</BR>[br]⢠Increased Jockey damage per second.[br]</BR>[br]⢠Removed Jockeys damage delay.[br]</BR>[br]⢠Car Alarms will now trigger anytime a Special Infected pushes/pulls/rams a Survivor into an alarm car. This change only affects game modes with human-controlled Zombies .[br]</BR>[br]⢠Special Infected bots spawn within 10 seconds of the Survivors leaving the safe room.[br]</BR>[br][br][br]</BR>[br]Survivor Bot Changes[br]</BR>[br]⢠Improved SurvivorBots ability to support players who stop moving to fight infected. [br]</BR>[br]⢠Improved SurvivorBots ability to support players in tight spaces. [br]</BR>[br]⢠Changed Survivorbot item hunting behavior.[br]</BR>[br]⢠SurvivorBots now stay closer to human players in all game modes.[br]</BR>[br]⢠Fixed Survivorbot navigation issue in The Passing: Riverbank.[br]</BR>[br]⢠Fixed bug where a SurvivorBot could become catatonic when attempting to save another Survivor from a Smoker.[br]</BR>[br]⢠Fixed condition where SurvivorBots would not enter the saferoom.[br]</BR>[br][br]</BR>[br]Other Changes[br]</BR>[br]⢠Increased self-inflicted friendly fire damage from the Grenade Launcher.[br]</BR>[br]⢠Fixed bug where the M60 would reset its ammo if dropped in certain situations.[br]</BR>[br]⢠Shortened spawn times for human Special Infected when the Infected team isnt full. The time difference is added to the timer of the next bot in line to spawn.[br]</BR>[br]⢠Fixed AI tanks sometimes not getting assigned to human players.[br]</BR>[br]⢠Fixed exploit in The Passing where players could jump through a gap in the fence to skip a gauntlet.[br]</BR>[br]⢠Fixed exploit in The Passing where players could get outside the world.[br]</BR>[br]⢠Fixed commentary maps crashing on load, restored commentary option in main menu.[br]</BR>[br]⢠Fixed team lobbies not working correctly for some game modes.[br]</BR>[br][br]</BR> [br] [br] Дальше... (http://www.l4d.com/blog/post.php?id=4021)