steam_news
13.07.2010, 23:16
Updates to Stargate Resistance have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:[br][br]Patch notes 1.1.12.0[br][br]Newness:[br]Weapons: [br]-Scientists have become overly ambitious attempting to throw numerous beacons to aid their team. Their equipment has been reconditioned by Ops to utilize the respawn / cooldown system much like grenades and claymores. For example, if a scientist turret explodes while a beacon is placed, the beacon will now disappear and the Scientist will also have to wait for the full 15 second cooldown to place another.[br]-New animations for the Goa'uld when healing or attacking players with the ribbon device, the arm will now animate on all clients.[br][br]Bug Fixes:[br]-Corrected a spelling error on CTT gametype messaging when returning the System Lord tech [br]-UI audio feedback now in place when selecting the Jaffa on the SL class screen, matching other classes.[br]-A few blocks have had their collision adjusted on Amarna-Temple to prevent players from phase shifting and hiding in them.[br]-Holding Tab while a match ends will function as if you closed the tab screen prior to the game ending and no longer draws overlapping screens.[br]-The achievement "In the Middle of my Back Swing" now fits within one line on the class stats page.[br]-Loading and objective screens now display properly for each planet[br]-Committing suicide will now incur death properly for both teams and display a suicided message.[br]-Idle kick rules will now apply to players idle on the class select screen.[br]Weapons:[br]-Projectile based weapons can now go beyond the invisible roof of Leonops (shhh... don't tell Mahes it's a bubble).[br]-Scientist's attempting to place a healing dispenser will no longer get two beacon placements per click.[br]-Jaffa melee attacks will now ignore the 'red x' system. [br] [br] Дальше... (http://store.steampowered.com/news/4059/)