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Просмотр полной версии : Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source Updates Released


steam_news
18.08.2010, 03:15
Updates to Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:[br][B]Source Engine Changes (CS:S, DoD:S, TF2)

The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now saved in the user’s config file.[br]
Fixed clients being able to connect to servers with spoofed SteamIDs.[br]
Fixed a bug where some video configurations could get reset by restarting the engine.[br]
Fixed materials compiled into a map not being loaded correctly if they're in the root materials folder.[br]
Fixed a case of uneven performance on multicore machines.[br]
Fixed point contents not respecting detail brushes. This fixes a bullet penetration bug in some community maps.[br]
Fixed clients being able to spam servers using the ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands.[br]
Audio fixes:[br]

Reduced overlap in the sound timing code.[br]
Fixed a case where audio could skip.[br]
Fixed voice communication getting corrupted while playing on a Mac.[br]
sv_pure 2 now protects the game_sounds files in the scripts directory.[br]
[br][B]Counter-Strike Source

Fixed prediction errors that were causing greater weapon inaccuracy (bullet spread) on client than server.[br]
Made the bomb the primary target of a +USE command. This fixes a problem with objects placed around the bombsite interrupting defuse attempts. [br]
Fixed the ‘skating’ behavior that could occur when a bomb planting attempt was aborted. Also fixes the resulting out of sync hit boxes.[br]
Fixed bug in which a player who crouched rapidly and repeatedly was seen as stationery by other players.[br]
Fixed problem in which the sound of a reload that was occurring when a player was killed persisted into spectator mode, making it sound like a reload was taking place near the spectated player.[br]
Gave chat interface priority over scoreboard to reduce conflict between the two.[br]
Increased size of HUD icons.[br]
Fixed bug with env_hudhint that caused problems when its value was greater than 255 characters. [br]
Made the message of the day screen dismissible by hitting ENTER.[br]
Fixed servers not being able to set sv_hudhint_sound.[br]
Gun sounds now match up with the framerate dependent sound timing, and fixed the framerate dependent jittering bugs.[br]
Stats:[br]

Fixed an issue that could cause loss of player stats if network connectivity was lost briefly, just after launching the game.[br]
Fixed an issue that caused the favorite weapon to display incorrectly on the stats summary page when a player achieves the most kills with a knife or grenade.[br]
Made newly-earned achievements and stats immediately update in the achievements and stats panels instead of showing stale data.[br]
Improved the font on the achievement toast.[br]

Community Requests:[br]

Added cvar sv_enablebunnyhopping, defaulted to 0. ( A value of 1 autotags the server with "bunnyhop" )[br]
De_dust and De_dust2 updated.[br]

Fixed several exploits.[br]
Fixed collisions on crenellation and domes.[br]
Fixed minor visual glitches.[br]
Adjusted HDR settings.[br]
Removed dust clouds.[br]


Added console variable cl_hudhint_sound.[br]
[br][B]Team Fortress 2[br]<ul style="padding-bottom: 0px; margin-bottom: 0px;" >
Added server ConVar "sv_max_usercmd_future_ticks" which prevents clients from running usercmds too far in the future.[br]
Added missing Mac intro movie for cp_coldfront.[br]
Fixed "Hit '%disguiseteam%' to Toggle Team" string and code so they're not hard coded to 'e' and '-'.[br]
Fixed servers trying to validate backpack positions in inventories.[br]
Fixed clients validating inventories other than their own.[br]
Fixed item selection HUD elements showing un-acknowledged items, which resulted in items in invalid backpack positions.[br]
Fixed players not always getting "recent damager" credit for player suicides.[br]
Fixed the weapon selection menu not displaying properly when using hud_fastswitch and lastinv at the same time.[br]
Updated Engineer startup music.[br]
Updated localization files.[br]
Updated Pl_ThunderMountain[br]

Clipped off sticky outcrops for smoother movement[br]
Clipped various exploit ledges[br]
Increased environment ambient exterior light level [br]
Stage 1[br]

Fixed hole in respawn room brushes in RED spawn[br]
Shifted respawn times to favor BLU by two seconds[br]

Stage 3[br]

Clipped rocks off by BLU's spawn exit that leads to building B (allowed Snipers to snipe the entire area)[br]
Removed embedded displacement (building B interior roof)[br]
Removed rogue clip brush from building A balcony[br]


Updated Plr_Hightower[br]

Fixed players building in the RED spawn room.[br]
Fixed players building on the back window decks of the barns.[br]
Fixed players getting on the satellite dish platform.[br]
Fixed players building on the elevators.[br]
Reduced the ammo packs in the barns down to small ammo packs.[br]
Increased the hill speed modifier to 1.2 (up from .95)[br]
Fixed explosion particle effects playing in the skybox.[br]
Mine cart "window" collision fixed.[br]
Upped Scout-loop health to large.[br]

Updated Pl_Upward[br]

Fixed respawnroom entities not reaching the floor of split-level spawns[br]
Fixed griefable fence facing BLU spawn near RED base[br]
Added BLU high flanking route at RED base[br]
Added health & ammo along BLU flanking route at RED base[br]
Sealed BLU base left exit with block bullets brushes[br]
Extended clip between C and BLU spawn to prevent sticky jump spawn camping[br]
Fixed non-clipped non-solid railing in RED base[br]
Fixed kill brush in middle spawn not extending to the ceiling[br]
Put a block bullets brush on grate below middle spawn[br]
Fixed some high micro-ledges accessible to sticky-jumpers[br]

Community Request[br]

Added "item_pickup" game event for ammo/health packs.[br]
[br][br]Дальше... (http://store.steampowered.com/news/4210/)