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Просмотр полной версии : Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source Updates Released


steam_news
27.08.2010, 06:54
Updates to Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:[br][B]Source Engine Changes (CS:S, DoD:S, TF2)

Fixed a crash on startup with some video drivers[br]
Fixed a bug where the speaker config would be lost on Windows Vista / 7[br]
Fixed a case where alt-tab would stop rendering models[br]
Made the ‘X’ that closes the achievements screen visible by default in 1280x720 resolution[br]
Made disconnect messages wrap so they don’t get truncated[br]Made kick / disconnect messages more legible[br]
[br][B]Counter-Strike: Source

Fixed a memory leak in the dedicated server[br]
Fixed a problem that could cause the crosshair to expand briefly after the trigger is released[br]
Made crosshair scale independently of framerate, matching the old behavior at 100 fps. This does not affect actual recoil, fire rate, or spread – only the expansion of the crosshair. Added cl_legacy_crosshair, which defaults to the new behavior[br]
Made the crosshair for the Glock and Famas scale correctly upon firing in burst mode[br]
Removed ability to jump to inaccessible locations using grenades (flashboosting). Added sv_enableboost (defaulted to 0) for those who prefer to allow this behavior[br]
Fixed an issue with involving incorrect armor protection vs. grenade damage. Added sv_legacy_grenade_damage (defaulted to 0) to allow servers to revert to the original behavior[br]
Fixed an issue that sometimes caused the freezecam sound to be heard when spectating a player who dies[br]
Fixed an issue that could cause KeyHintText to generate junk characters[br]
Prevented ragdoll spasm that could occur when using the jointeam command[br]
Addressed a problem with the sniper rifles that prevented unzooming during auto-reload after shooting all the bullets in a clip[br]
Fixed an issue with the AWP and Scout that could cause their zooms to vibrate briefly after a reload[br]
Fixed map cycling so that the cycle now starts from the map selected by the user instead of going back to the first map[br]
Fixed mp_restartgame so that it resets MVPs as well as score and deaths[br]
Removed fun fact from achievements summary screen and associated playerblotter functionality[br]
Throttled warning messages for disabled achievements to no more than once every 60 seconds[br]
Made the silhouette that appears when you hit AUTO-SELECT on the Terrorist choose a class screen fit within its borders[br]
Fixed lock radar rotation option in the GUI. Setting this option now works[br]
Fixed a potential crash with custom huds[br]
Fixed a bug in walk prediction[br]
[br][B]Team Fortress 2[br]

Fixed a bug in the Steamworks stats reporting[br]
Fixed the new Worms gear not playing the correct sound during the Equalizer taunt[br]
Fixed map cycling so that the cycle now starts from the map selected by the user instead of going back to the first map[br]
Fixed a memory leak in the dedicated server[br]
[br][br]Дальше... (http://store.steampowered.com/news/4261/)