Версия 2.0.0 T
Вышла очередная версия 2.0.0 T. Ставить сразу не стал, выдержал день, вроде срочных исправлений не появилось:
Changelog:
Цитата:
2.0.0 R
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- Added new cvar zombie_delete_dropped_weapons.
- Fixed invincible player bug.
- Fixed all timer related problems - end round forcing, protection, random zombie etc.
- To help fix zombies not being chosen i've added some logs i'd like sent *if* it happens again.
- Fixed Zombie Money problems, it was just doubling your money every time it gave any!
- Added headshots only, regen amount and regen timer to classes.
- Fixed zombie_restrictions and flashbangs.
TODO:
- Add grenade damage multiplier to main game & classes.
- Add per weapon clip sizes and max size.
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Ксати, текущий оригинальный zombie_classes.cfg :
Цитата:
//=========== (C) Copyright 2007 Zombie.com. All rights reserved. ===========
// Classes will be disabled if this file is corrupt. Or if there is no zombie_classic class which is a new players default.
// Use server command zombie_listclasses to see successfully loaded classes.
// When classes are enabled the main cvars are no longer referenced for this information.
// classname Must exist.
// model Must exist exactly like this in the models.cfg or this class will be skipped.
// health Health for this class. Is doubled if they are the first zombie.
// speed Speed for this class.
// jump_height This is an added upwards velocity applied during a jump. 0 is normal jump.
// knockback Knockback for this class.
// hs_only When 1 zombie can only be damaged by headshots.
// regen When non 0 is the health added each regeneration.
// regen_time When non 0 is the time between health regens.
"zm_classes"
{
"zombie_speed"
{
"classname" "Speed"
"model" "models/player/zh/zh_zombie003" // This file should also be added to the models.cfg as normal.
"health" "500"
"speed" "500.0"
"jump_height" "0"
"knockback" "4"
"headshots" "2"
"hs_only" "0"
"regen" "0"
"regen_time" "0.0"
}
"zombie_infected"
{
"classname" "Infected"
"model" "models/player/zh/zh_zombie003" // This file should also be added to the models.cfg as normal.
"health" "1000"
"speed" "275"
"jump_height" "0"
"knockback" "4"
"headshots" "2"
"hs_only" "0"
"regen" "0"
"regen_time" "0.0"
}
"zombie_classic"
{
"classname" "Classic"
"model" "models/player/zh/zh_zombie003" // This file should also be added to the models.cfg as normal.
"health" "2500"
"speed" "325"
"jump_height" "100"
"knockback" "4"
"headshots" "6"
"hs_only" "0"
"regen" "0"
"regen_time" "0.0"
}
"zombie_crisp"
{
"classname" "Crisp"
"model" "models/player/zh/zh_charple001" // This file should also be added to the models.cfg as normal.
"health" "2000"
"speed" "275"
"jump_height" "300"
"knockback" "0"
"headshots" "6"
"hs_only" "0"
"regen" "0"
"regen_time" "0.0"
}
"zombie_poison"
{
"classname" "Poison"
"model" "models/player/zh/zh_zombie003" // This file should also be added to the models.cfg as normal.
"health" "2000"
"speed" "200"
"jump_height" "400"
"knockback" "2"
"headshots" "5"
"hs_only" "0"
"regen" "0"
"regen_time" "0.0"
}
"zombie_deformed"
{
"classname" "Deformed"
"model" "models/player/zh/zh_zombie003" // This file should also be added to the models.cfg as normal.
"health" "4000"
"speed" "200"
"jump_height" "100"
"knockback" "6"
"headshots" "5"
"hs_only" "0"
"regen" "0"
"regen_time" "0.0"
}
}
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