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Guardians of Graxia Updated
Stability & Performance
⢠Killing an enemy unit with the spell card Hellstorm, Wildfire or Shifting Winds no longer crashes the game. ⢠When an enemy unit dies from using a spell during the command phase the game plays on. ⢠When the AI uses the spell card Shifting Winds the game no longer locks up. ⢠Several other performance tweaks Abilities, Campaign, and Tiles ⢠The 3rd giant in campaign map 2 While You Where Away no longer spawns on top of a friendly unit. ⢠The 4th giant in campaign map 2 While You Where Away no longer spawns immediately after loading. ⢠The giant will not spawn on any friendly units but will spawn the Giant on a different tile if blocked. ⢠Forest and City tiles now mitigate Wildfire and Hellstorm damage spells during the Command Phase. ⢠The spell and unit decks where corrected from the skirmish map In the Shadow of the Valley ⢠Now able to target 3 or less enemy units when activating Prismas ability Prisma Call. Map Pack Exclusive ⢠The correct amount of tiles will now be awarded when both units die during the Battle Phase. ⢠Loading into a saved game on the skirmish map A Damsel in Distress will no longer reset the positioning of the starting enemy units or the location of the princess. http://storefront.steampowered.com/v...ule_231x87.jpg Дальше... |
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