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Puzzle Dimension Updated
- Added languages: Japanese, Korean and Simplified Chinese.
- Optimized Flash UI renderer and player. - Major optimizations in the DX9 and OpenGL renderers. - Improved threading and CPU usage in particle system. - Alot (!) of performance, threading and memory optimizations through out the entire engine. - Streaming music from memory instead of IO to reduce playback glitches during loading on low-end machines. - Optimized loading time both between levels and between in-game/front-end transitions. - Now using DirectInput8 for keyboard input instead of Win32 API functions. - Minor graphical improvements on various particle effects, meshes etc. - Able to adjust gamma in "video options". - Fade sound when application becomes inactive. - Faster to shutdown when closing game during loading. - Some tweaks to "highest" shadow setting to reduce SSAO noise. - Loading initial resources during startup is now threaded. - Improved use of registers in shader generation which improve performance on bad OpenGL drivers. - Improved shadows in front end. - Randomization bug in particle effect fixed; particle effects are no longer created equally. http://storefront.steampowered.com/v...ule_231x87.jpg Дальше... |
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