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Sid Meier's Civilization® V PC Update Released
[UI]
- Prevent creating duplicate great people by lagging the free great person UI. - Yield Modifiers of buildings from policies are now shown in the tooltip of that building in the choose production UI. - Production tooltip in CityView now displays the production penalty (usually -10%) for when the player has too many units than they can support. - The checkboxes for the mini-map panel now correctly reflect the state of the options (even if these options were toggled while the panel was hidden). - Unhappiness is now broken down between regular population and population from puppet cities. [GAMEPLAY] - Slightly reduce the bias to sneak attack. - "City must not be in Plains" requirement for Stone Works now functions properly. - Killing Barbarians inside a City State's borders with a ranged unit now correctly rewards the player with influence. [TACTICAL AI] - Found and corrected a likely cause of having the AI send Great Generals out unescorted to "defend" tiles. - Be reluctant to use land units for an operation if they are currently on a different continent than the muster point. - If attacking over land, add extra emphasis to nearby targets (so don't often try to bypass closest cities). [MULTIPLAYER] - Multiple out of sync causes found and fixed. - Add an Invite button on the Staging Room screen for the host. - Add a network message when force-quitting the game. Should eliminate the tedious wait for a network timeout when a player quits like this. - Host can now change the game set-up options (except DLC) after a room has been gathered. - Player can now manually save a game while in multiplayer. - Player can now un-end their turn in multiplayer (first pass). This includes performing any new actions, like giving a unit a new order, opening a city screen, or clicking on the "Please Wait" button after previously ending your turn. - Ping times now displayed in the Player List UI (click the player list to expand, exposing the ping times, and then click again to hide them). - Hot-Seat: City State screens now update properly when switching players. [BALANCE] - Pyramids now grant 2 free workers when built instead of 1. - Brandenburg Gate now gives 15 XP to units built in the city (in addition to the Great General). - Taj Mahal now gives 4 Happiness in addition to a Golden Age. - Seaport now gives an additional gold on sea resources and increases naval unit production by 15%. - Harbor no longer increases naval production by 15%. - Aristocracy now gives 1 happiness per 10 citizens in a city in addition to 15% production towards wonders. - Landed Elite now gives 2 food and 10% growth in the capital (stacks with Tradition Finisher). - Trade Unions now reduce road/railroad maintenance by 33% (up from 20%) and add 1 gold to Harbors and Seaports. - Balance tweaks to New World scenario. [MODDING] - Installed Mods panel (in Mod Browser) will now display which mods have updates available online w/ a link to view that entry. [BUGS] - Multiple minor bug fixes. http://storefront.steampowered.com/v...ule_231x87.jpg Дальше... |
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