![]() |
Puzzle Dimension Update Released
- Improved input timing by ensuring inputs are processed at a much higher tolerance regarding to framerate.
- OSX binary statically linked. - Fixed glyph rendering bug in the Flash player which could cause flickering characters. - Fixed some rendering issues in the Flash player regarding "DX9 device lost" scenarios. - Fixed some threading issues with sound channel allocations which could cause some sounds not to be played. - Added a quick fade out transition from in-game to front-end. - A lot of optimizations in the ActionScript interpreter. - Improved enumeration of Steam leaderboards, a lot quicker to retreive and update leaderboard entries. - Using OGG compression of static sounds for improved loading times. - Major optimizations in the LUA scripting layer, reusing memory as much as possible which means less time spent in garbage collection. - Reduced number of open file handles to content database which improves loading times. - Updated SteamWorks SDK. - Reverted use of DirectInput8 keyboard driver; using Win32 API functions again which proved to be more robust. - Fixed a bug causing 100% CPU usage when updating Steam leaderboards. - Overall a lot of CPU optimizations. http://storefront.steampowered.com/v...ule_231x87.jpg Дальше... |
Часовой пояс GMT +5, время: 17:38. |
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd. Перевод: zCarot
Khorost Group© 2002-2021