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Sword of the Stars II: Lords of Winter Update Released
Additions and Improvements:
- A new badge has been added for all factions. - The game will now start in native 64-bit mode on operating systems that support it. - Added 15 new entries to the encyclopedia. Bug Fixes and Other Changes: *** This update will break save games due to changes to special encounter implementation. *** - Fixed a divide by zero crash that could occur when the game tried to trigger a rebellion on a planet with 0 civilian population. - Fixed a crash that could occur when entering the multi-player lobby. - Fixed issues where the game would hang on end turn when resolving AI versus AI combat. - Fixed issues where concurrent combat scheduling could cause game turns to hang. - Fixed an issue where the game could crash when a player attempted to save between turns. - Fixed an intermittent crash that could occur during combat. - Fixed a crash that could occur when committing an intercept mission. - Fixed encyclopedia content appearing in the wrong locations. - Fixed issues where user interface would be unreadable when starting a game window larger than the desktop resolution. - Added more tool tips to the game lobby. - Added more tool tips to the colony information widget. - Added more tool tips to the build screen. - Added more tool tips to the certain pop-ups and to the station placement screen. - Fixed a few outstanding localized text issues, including three descriptions in the tech tree; Spinal Mounts Heavy Fission Cannon Assimilation Plague Cure. - Re-balanced Police Cutters and some menaces. - Made improvements to Swarm Hiver, Larva and Queen art. - Fixed issues where the game window could shrink below the minimum 1024x720 resolution. - Fixed issue where minimizing the game window could cause it to go full screen instead. - Fixed an issue where Suul'ka could become available to non-Horde Zuul players via Diplomatic Stations. - Suul'ka arrival after building a Tribute station is now delayed by at least a turn. - Fixed a bug with post encounter dialog where list selections were getting mixed up. - Fixed a miscolored element of the fleet widget items. - Fixed some underlying UI layout bugs. - Fixed a bug where Gate Amplifiers would not show up in the station module list. This was preventing the upgrade of Gate stations. - Fixed a bug that was allowing built modules to be re-queued. - Fixed art issues with Tarkasian Dreadnought GOOP and Heavy Beam modules. - Fixed outstanding art issues with Human Supply Transports, Naval Outposts and Polic Cutters. - Fixed an issue where AI controlled agents running at accelerated time in simulated combat were not doing enough damage to each other. http://storefront.steampowered.com/v...ule_231x87.jpg Дальше... |
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