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Dino D-Day Update Released
- Added Team Deathmatch versions of several maps.
- Re-worked the method for team switching to fix intermittent server crashes. - Re-worked how the MG42 is aimed and operated. - Nerfed the Microraptor's spit attack. No longer does instant-kill on head shots, poison effect wears off after 6 seconds. - Flamethrower bug when used on a T-Rex is fixed. - Fixed team join message when joining spectators. - Fixed viewmodel sometimes being visible when switching to spectators. - Made low-health effect (heartbeat and screen pulse) temporary. - cl_drawhud now can be used to turn off the HUD. - Closed exploit where Microraptor could get access to Allied spawn on Depot. - Closed exploit where Microraptor could spit into Allied spawn on Troina. - Fixed menu loadout z-depth issue (clicking on background caused icons to disappear) - Fixed bug when trying to punch with a right click. - Fixed bug when firing flamethrower with right mouse button. - Fixed point getting awarded to Medic when they apply a heal to a teammate with less than 50% health. - Fixed various point exploits relating to suicides - T-Rex suicide point exploit fixed. - Sticky bomb icon back on Joe's loadout menu. http://storefront.steampowered.com/v...ule_231x87.jpg Дальше... |
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