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Take on Helicopters Updated
TAKE ON HELICOPTERS patch 1.02
HIGHLIGHTS ----------------------- * Career finances tuned * Helicopter inspection improved * Scenarios / contracts tweaked ENGINE CHANGELOG ------ * IGUI: speed vector now shows more accurately where the helicopter is headed * Precise actions on objects were not correctly detected at all angles * Shadows on alpha planes handled better (e.g. helipads) * Ambient road traffic loading optimized * Water surfaces at high altitudes would sometimes be completely white * Crash opportunity fixed in Picture-in-Picture * AI is no longer able to fly with a damaged main rotor * Fixed interpolation of visual states (rockets firing from rotor) DATA CHANGELOG ---- * Inspection points and animations tuned for all helicopters * Certain helicopter variants are now prevented from spawning in ambient systems in Seattle * Heavy: hand was covering gunner view at some angles * Heavy: pilot was sunk in his seat slightly * Heavy: Engine and nose hatches now animate * Manager skin pigmentation tuned * Player skinning on his jacket and neck tuned * Seattle: ambient road definition tuned * Shadow on the helipads is drawn correctly * Heliport: tasks and actions were not added after completing the Career * Heliport: reward after completing the Career: $300000 * Heliport: Partridge visited one contract too soon * Heliport: tasks and actions were available while fading to / from black * Heliport: Partridge did not have the correct character identity * Heliport: saving / resuming disabled * Heliport: player was not able to sell any helicopter * Heliport: after inspecting a component on an undamaged helicopter, the maintenance report would no longer show the helicopter status correctly * Heliport: after inspecting a component with several inspection points, they were updated in sequence instead of at once * Heliport: Coast Guard Medium livery added * Heliport: missing line breaks in maintenance reports * Time Trials: path markers added * Time Trials: problem with disappearing waypoint indicators corrected * Time Trials: broken color code format in overviews * Training: last conversation was often cut off by the scenario ending * Training: Voice-Over for "I'll give you control in 5..4..3..2..1" added that plays when countdown is displayed * Training: Voice-Over added for "I'll take back the control of the helicopter * Training: pausing at the end of any stage removed. Now the player passes control back to instructor * Training: narrative outro plays correctly when mission ends (from Career) * Training: disabled buttons in info pages were not working correctly * Slingload PiP help is now displayed only when near cargo * Generic contract rewards increased * Helicopter damage was not stored correctly between contracts * BIS_fnc_isLocalized function no longer shows RPT error * "Again" button was not working in intro pause menu * Career 02: system marker was visible * Career 08: Heliport outro needed one sentence to be removed * Career 08: Radio filter removed from Heliport conversations * Career 08: Jumping container * Career 10: Player can no longer get in helicopter as co-pilot * Career 10: Get in waypoint was not placed on helicopter * Memory 03: Player was flying incorrect helicopter type * Memory 03: Cpt. Pierce sometimes died before saying his last sentence * Memory 03: Cpt. Pierce sometimes got out of helicopter after landing * Corporations 01: Space Needle torch was duplicate after load * Corporations 01: Fuel station disabled * MP 01: All contestants now properly end the mission, rather than the last one to finish the race * MP 01: Position notification upon completing a lap corrected * MP 01: Spectating no longer shows finished or disqualified contestants * MP 01: Stats display improved * MP 02: JIP handling improved * MP 02: Evacuees will get into all helicopters, not just the hosts * MP 02: Evacuees can be rescued on foot now * MP 02: Winching disabled until made MP compatible * MP 02: Team-tracking markers added to map * MP 02: New/improved parameters * MP 03: Cargo handling improved * MP 03: AA-threat spawning improved * MP 03: Briefing improved Дальше... |
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