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Trine 2 Beta Updated
Trine 2 Beta 6th update 28 November 2011 (v1.04):
Technical: - added preliminary support for SLI graphics cards - fixed crash related to the High Rise Achievement - fixed conjured objects sometimes not falling until touched if framerate low - fixed goblins to climb over their frozen brethren - fixed animations related to bouncing on mushrooms etc - fixed projectiles and hatches (so projectiles don't collide with hatches if they're down) - fixed black flashes on Mac - fixed various Mac crashes - fixed save slot selection issues - fixed Unlimited mode singleplayer interface issues Multiplayer: - added support for custom nicknames in multiplayer - added individual mouse pointers for co-op players in the pre-menu - fixed multiple keyboards and mice support in many ways (kb & mouse pairings, menu fixes, general) - fixed chat key repeat (now possible to hold down a key properly) - fixed chat not being closed with enter if nothing was written - fixed Knight's Charge sync in multiplayer - fixed Wizard's floating animation in multiplayer - fixed a client being stuck in the loading screen in certain cases - fixed the skill upgrade menu error message for clients, which caused the menu not being closed after that Usability: - added specific hint messages for keyboard and mouse - added 3D options tooltip to Visual Settings menu - fixed gamepad navigation for host game menu and controller config menu - fixed Wizard's floating grab cursor for mouse - fixed gamepad controls and poem chests' incorrect instruction to use ESC instead of Start button - tweaked Stereo 3D (NVIDIA 3D Vision) settings and made them saveable - tweaked the drop down menu selection logic (no scroll images if nothing to scroll) - changed the tooltip for levers to include "left" and "right" keys - changed Push to Talk button to R for Mac too http://storefront.steampowered.com/v...ule_231x87.jpg Дальше... |
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