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SOL: Exodus Update Released
- Decreased level load times
- Various optimizations - If locking a missile on a target, and missile lock is then lost (out of view, changed target), user may release the missile fire button without firing a missile. This is only if they release the button before a new lock is acquired. - Docking penalty re-added - Added a visibility cone to the radar for easier readability for the time being. - Fixes for the afterburner sound sometimes playing constantly after use. - Virtual Mouse Joystick mode should now respect deadzone and sensitivity settings, though more work needs done still. - MAG cannon projectile speed increase - HADES Missile slight speed / health increase - Reduced chances lower difficulty enemy fighters will shoot missiles out of the air. - Increased speed of Gunships - Increased potency and accuracy of Gunship turrets - Mission 3 has gotten a complete revamp. No more transports to save and, in general, is much more action-orientated than before. - Mission 5 Gunship exit points moved further out from their spawn point allowing players enough time to kill them (this was needed due to their speed increase) http://storefront.steampowered.com/v...ule_231x87.jpg Дальше... |
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