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Sid Meier's Civilization® V Mac Update Released
1.0.1.511 Patch Notes
⢠Fixed unit icons and borders turning black while in strategic mode for nVidia graphic cards. ⢠Civilizations having the incorrect architecture has been resolved. ⢠Implemented change to improve stability on the HD 3000 GPU. Multiplayer ⢠Significant improvements to general multiplayer stability. ⢠Significant improvements to Hot-Join stability. ⢠Multiplayer now using the same AI move caching as single player, improving turn-times significantly. ⢠Lobby improvements: We now display game details in the lobby list (players in each game, map size, map type, DLC required, etc.) ⢠Host can now kick players from the staging room when loading a save (if a player cannot return to a game, the game can now be continued by the rest of the players.) ⢠Found and corrected additional causes of Out-of-Sync. ⢠Exploit: Corrected an exploit that allowed players on the same team to trade cities back and forth to auto-heal it. ⢠Exploit: Corrected an exploit that allowed players on the same team to trade cities back and forth to generate endless City Strikes. ⢠Exploit: Corrected an exploit that allowed a player to lag the UI to gain multiple free techs. UI ⢠Change Load Game save sorting to be Last Modified by default. Bugs ⢠When scrapping a unit, make sure any cargo units are scrapped as well. ⢠When a unit is destroyed that is carrying another unit, make sure to kill both (missiles sometimes lingered). ⢠Corrected a bug that was causing eliminated Civs to not generate notifications correctly. ⢠Changed notification language for when a Research or Trade deal is cancelled due to the AI running out of funds to pay for it (per-turn deal), or are eliminated. It was currently displaying a because of war notification when is incorrect. ⢠Corrected an issue that could cause unhappiness from city count and number of specialists to become incorrect over the course of a long game. ⢠Changed Frigate obsolete tech to Combustion. ⢠Fixed Korean science building exploit. ⢠Fixed a problem with City Strike that game the user the impression that they could not end their turn, when in reality city strike was still active. ⢠Crash: Fixed a crash that could occur in hot-seat when exiting to the main menu. ⢠Crash: Fixed a crash that could occur when a unit was eliminated by standing too close to a Citadel. http://storefront.steampowered.com/v...ule_231x87.jpg Дальше... |
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