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Space Pirates and Zombies Update Released
Change Log:
V1.600 - Added Modding tools downloaded separately (http://spacepiratesandzombies.com/updates.html) - Added Random tech progression option to the Galaxy generator (this is the pre v1.500 method) - Added Slider for tech availability to the galaxy generator - Added Slider for Bounty Hunter population to the galaxy generator - Added Facebook, Twitter, and RSS buttons to the launcher. Please follow us for future developments - Fixed Mothership is fully crewed now so it repairs properly - Fixed Gate bribes are never greater than the max goons you can carry - Fixed turrets firing on cloaked Ships - Changed Increased mass bomb damage 33% - Changed Mothership given pre-defined tech levels to keep mothership attacks fair vs. all tech specialties - Changed Bounty Hunter random help at high respect does not cost respect since you don't choose to call them - Changed Lowered severity of extortion missions - Changed Lowered extortion request amounts for goons, rez and data - Changed Removed beam boosters in favor of point def for many AI Manta designs to lower damage output a bit - Changed Lowered Manta's maneuverability, health - Changed Lowered Brute's health and crew - Changed Lowered Mammoth's health and crew - Changed Removed a weapon booster from each AI Mammoth and replaced with Point defense to lower damage output - Changed Lowered Energy Burst Cannon damage 15% - Changed Lowered Particle Cannon damage 15% - Changed Greatly Increased Respect rewards for missions to offset bounties accrued during the fighting - Changed Cloaking Shields 30% stronger - Changed Cloaking Engines 30% faster, more maneuverable, better thrust Дальше... |
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