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Might and Magic: Heroes VI Update Released
1.4 Patch Release Notes
- Added the Custom Map Exchange feature, allowing players to download missing maps in the lobby, from the host. - Added the Archipelago map, previously available only during the Christmas event, in Skirmish mode (solo and multiplayer) - Added features in the map editor: o Help Files: Added tutorials in the Map Editor o Initial Map Setup: Set a trigger to set up the initial structure allowing to save a map right after creation o Unified Object Behavior: Implemented unified behavior for all affected objects (e.g.: object selection, scaling, rotation handling, etc.) o Mini map: Removed the non-functional mini map from the Map Editor Here is a first insight of the changes we are going to apply for the patch 1.5, focusing on the Game Balancing: - Refitting of Core unit health and defense o Stronger differentiation between might & magic defense of units according to their nature o Reduction of power for Necropolis units o Increase of power for Inferno units - Tweaking of creature growth for some core and elite creatures - Increase of power for Luck in general, by increasing creature luck values, especially for Inferno - Increasing interest of abilities that affect might offense, might defense, luck and leadership - Decrease of power of HEALING spells and abilities (HEAL, MASS HEAL,REGENERATION, MASS REGENERATION, RESURRECTION,LIFE DRAIN, MASS LIFE DRAIN) - Refitting of healing powers of certain creatures (Haven SISTERS mainly) - Increase of power for most DIRECT DAMAGE SPELLS, especially ZONE DAMAGE SPELLS (like FIREBALL) - Increase of power for MASS STAND YOUR GROUND ability - Increase of damage boost for MASS HEROISM ability - Increase of power for ARCHERY I ability - Decrease of the Enlightment ability to 20% - Increase of power and cooldown time for POISON CLOUD spell - Increase of power for MASS AGONY spell - Increase of power for WEAKNESS spell Дальше... |
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