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Total War: SHOGUN 2 and Fall of the Samurai Updates Released
General fixes
⢠Fixed cavalry exploit where players could engage infantry with minimal losses and cause unit to rout. ⢠Fixed issue where blood would not appear on face and left arm of units in Blood Pack DLC. ⢠Various audio fixes. ⢠Correct banner is now shown by Tosa standard bearers. ⢠Fixed morale bug that could cause the player's army to rout if a reinforcing army had enough Gatling guns. ⢠Fixes for additional multiplayer campaign desync occurrences where identified. ⢠Fixed graphical clipping issue with Shinsengumis cape. ⢠Revolver Cavalry is now capped at 4 per army in multiplayer. ⢠Hosts should now correctly leave a multiplayer campaign when client quits after a battle. ⢠Fix for certain Daimyos portraits being stretched. ⢠Saga's clan attributes should now be working correctly. ⢠Pro-imperial clans should now be able to recruit Shogitai after changing allegiance. ⢠Clan Development "Modern Rifles" and the trait gained from "French Military Mission" will no longer affect artillery units. ⢠Daimyo retainer's "British Naval Engineer", "British Railway Engineer", "Francois Leonce Verny" and "Inudstrialist" should now be working correctly. ⢠Daimyo retainer's "Logistics" and "Scourge" should now correctly stack to provide a 15% replenishment rate. ⢠Daimyo retainer "Over-ambitious mistress" should now have an effect on Daimyo honour. ⢠Daimyo retainer "Sir Harry Smith Parkes" should now have a description attached. ⢠Dilemma "Koyosha" now correctly decreases research rate, rather than increases research rate. ⢠Various typographical fixes. ⢠Event "Security Matters" should now have a relevant penalty. ⢠Mission "Developing our potential" should now be correctly displayed when skipping the first cut-scene. AI improvements ⢠Naval AI will now repair damaged fleets in battle. ⢠Improvements to AI defending to take into account distance and relative strength between AI and human units when selecting targets. ⢠Improvements to AI defence when AI has missile superiority. ⢠AI non-missile/cavalry units will now more frequently move through missile units defending the front line of a battlegroup if they are being charged by a player. ⢠Further improvements made to reinforcing army AI to limit idle army behaviour. ⢠Fixed issue where AI would occasionally send in single, unsupported units to attack the player. Units will now co-ordinate better and attack in larger numbers. ⢠Other AI units will attack player-friendly units that are protecting the flanks of the AIs primary target unit. http://storefront.steampowered.com/v...ule_231x87.jpghttp://storefront.steampowered.com/v...ule_231x87.jpg Дальше... |
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