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Nuclear Dawn Update Released
Enhancements
- Play Now now takes into account servers that friends are playing on. - Voice speaking display is now more visible in commander view. Bug fixes - Fixed ranks 61-64 using rank 60 icon. - Fixed a rare case where R.E.D.s could not be detonated. - Fixed RED/grenade viewmodel still showing empty after going from none to some ammo at supply station or ammopack. - Fixed supply station health count going down when hyposprayed players are near it (not actually using health). - Fixed being able to spam ammo and health kits with secondary fire. - Fixed commander Lost Signal when reentering commander view after leaving it with signal lost. - Fixed a rare client crash that could sometimes occur when selection a bunker that had an assembler building. - Fixed some issues with server browser column headers. - Fixed resource point untouch inconsistency across maps. Tertiary and Secondary points all now slowly, rather than instantly lose capture when untouched. - Fixed resource points sometimes showing as completely captured when not captured at all. - Fixed round_start not being written to game log. - Fixed console spam when equipping Grenade Launcher with Clip Compressor II gizmo active. - Fixed resource count being printed as "1,0" when count was exactly 1,000. - Fixed some Russian localization issues. Mapping - Added new nd_logic_custom ent to expose more things to mappers, allowing for more custom game modes (see Hammer for details). - Added support for adding rocket turrets. - Added new team-color map ping types. - Various fgd fixes and updates. - Fixed Consortium armory model in Hammer. http://storefront.steampowered.com/v...ule_231x87.jpg Дальше... |
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