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Legends of Pegasus Update released
Changelog version 1.0.0.4154
Ship editor - Fixed a bug that changed your currently built ships into another layout if you deleted the corresponding layout during build. - Xor space stations should now work correctly - Added a name suffix to different structures to reflect the actual structure level - Fighter launchpad removed from the techtree, since functionality is working correctly Planet management - The construction of ships is now spaceyard size dependent o Small Spaceyard -> Corvettes, Frigates o Medium Spaceyard -> Corvettes, Frigates, Destroyer, Cruiser o Large Spaceyard -> Corvettes, Frigates, Destroyer, Cruiser, Battleships - Spaceyard tooltips are adjusted accordingly to the changes - Spaceship and structure layouts are now grayed out if you don't have an appropriate spaceyard on your planet or if you don't have enough resources - Calculations of build times for spaceship layouts and structures fixed - Slightly changed planet slot tooltips to reflect the relation to associate buildings - Fixed that a canceled ship construction would not correctly be removed from the shipyard - Fixed a bug that could freeze all budget shift sliders on the sub categories AI - AI should now look out for Xeno Ruins and is able to built Xeno Camps in the galaxy Campaign - Human EP3: Fixed the research of xeno ruins goal not being fired correctly - Human EP4: Renamed several Xor structures General - Kalypso launcher removed - Fixed a crash if you destroyed orbital buildings in battle - Fixed a crash when you explored xeno camps but has already everything researched - Fixed a bug that the french version had no voice output in cutscenes - Increased hitpoints of orbital structures - Weapon tooltips: added infos about slot sizes - Corrected several misspellings Дальше... |
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