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Dota 2 Update - September 21st, 2012
9/19/12
HIGHLIGHTS: - Added Meepo! - Added Meepo! - Added Meepo! - Added Meepo! - Added Meepo! - In the Test client, heroes will now randomly equip cosmetic items every time they spawn. GAMEPLAY - Pugna: Fixed Nether Ward briefly registering the incorrect team right after casting. - Wisp: Fixed being able to Teleport a Tethered creep to the enemy base. - Lich: Fixed Chain Frost being dodge-able. UI - The buyback button is no longer shown when the hero is reincarnating. - Shift clicking a recipe now puts it in quickbuy. - Fixed misaligned tooltips in the combine tree. - Pennants now work for any game that's part of a tournament. - New broadcaster select dialog. - Added animated Firstblood, killstreaks and multikills notifications. - Reduced opposing-team pause resume time down to 5 seconds (from 30 seconds). It remains 30 seconds if a player is disconnected. - The top bar healthbars now show up any time a player is spectating. - Fixed issues with the featured hero in the profile not showing the right hero, or not animating after toggling the dashboard. - Stackable items now have their sellback time expired when they are stacked by a movement inside the inventory. - The suggested items tab is now reloaded after a player swaps heroes with someone else. - Added hero filter to live games list. VISUALS - Added a effect that plays the whole time Keeper's Mana Leak is active on a target, not just when the target moves. - Player's chosen team pennant will display in the fountain area. DOTA 2 BOTS - Added Lich bot. - Added Death Prophet bot. - Added Viper bot. - Bots will now select heroes their teammates have suggested in the hero picker. - Increased the radius and strength of fountain avoidance. - Tuned the strength of bots desire to place a ward, they should be somewhat more cautious about it now. - Bots now wait 15 seconds after hero-picking to spring into action. This gives players the opportunity to buy their own couriers, if they want. - Bots will no longer try to TP out of a fight if they're currently visible to the enemy team. - Bots now try to path through FoWed areas when retreating. - Bots now pay attention to multiple pings, and will use them to strengthen their desire to attack a hero, defend a lane, or push a lane. - Bots that are disabled due to missing players on the opposing team are now also invulnerable so they cannot be farmed. - Supports will now defer last-hitting to non-supports in their lane. - Bots on easier difficulty levels will now be worse at retreating out of a gank. - Fixed bug with the avoidance of Dark Seer's wall (only half the wall was being avoided). - Slightly increased sticktoitiveness of bots overall, but moreso for medium and easy bots. - Made Tiny bot less likely to Avalanche when retreating (so it's harder to harass him into using all his mana). Дальше... |
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