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Serious Sam 3 Update Released
Update 171000
- Player now has correct animations in 3rd person when wielding the axe. - Fixed fast-firing exploit on SledgeHammer/Axes. - In versus game modes, C4 projectile can now be picked up by any player after it has been idle for a while. In non-versus game modes, it can only be picked up by the player who threw it. - In versus games, C4 bombs now collide and bounce off of enemy players when hit, rather than pass through them. - After respawning, players can no longer trigger C4 explosives that they threw before being killed. - When a player is killed in versus game mode holding a weapon with no ammo remaining, they will no longer drop it as a pickable weapon item. - Fixed sniper mask not being rendered if weapon rendering is disabled. - Fixed crashing when going into spectate on DemonTomb, Medina and TombofNefretari. - Added Tehnopolip after 4 min of gameplay on SV_MedinaDefender. - Fixed some places on MedinaDefender, CairoCity and UnfinishedComplex where player could get out of the level. - Fixed falling out of world in Fiaca. - Fixed error in Sphinx explosive planting script. - Fixed wrong handling of file case in Linux dedicated server. - Russian VO for JotN DLC. - Drag&dropping entities onto script variable in editor did not work in the first line in script. Fixed. - Fixed a rare crash in FBX skeleton loader. - Added cvar 'ogl_bCompressCachedShaders' to control whether OpenGL shaders will be compressed when cached to files or not. - Fixed shader cache not saving properly on OpenGL. - Fixed some fatal errors not being visible if happened in full screen. http://storefront.steampowered.com/v...ule_231x87.jpg Дальше... |
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