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Serious Sam 3 Update Released
- Added a script that offers to automatically install libpci.3 on linux if it is missing.
- Fixed graphics corruption under OpenGL if game is minimized or "alt-tabbed" while it is loading content. - Fixed screen-shot grabbing and manual save-game thumbnails not working under OpenGL. - OpenGL library can now load even if some vendor dependent functions are missing. - X11 libraries on Linux are now dynamically loaded, so game can properly report and error if something is missing. - Dedicated server on Linux no longer requires X11 to be installed. - Fixed problems with filenames of wrong case that happened only with Linux dedicated server. - Full support for language packs in Workshop. Language mods can now work even in pure (non-moddable) version of the game, and don't require any customization from user side. Just subscribe to them. - Workshop packages menu is now also available in non-moddable version of application (this allows enabling/disabling of language packs). - User is now properly notified when Steam Workshop content download fails. - Fixed issues that might have prevented some user accounts from uploading to Workshop. - SeriousEditor now displays Steam Workshop sync progress in status bar. - Upload to Steam Workshop command is no longer available until Steam Workshop sync is finished. Previuously, it locked up the application. - Fixed an issue causing clients to always see weapon change on HUD at game start. - Fixed a lockup happening if spectator cameras are linked in a closed loop. This only happened with user-made levels. - Weapon change attempt is now correctly being indicated on HUD if performed during sprint. - Fixed popup menus in Serious Editor sometimes going off the bottom of the screen in multimonitor setups. - Fixed duplicate directory entries being shown in Serious Editor in file browsing for directories inside user-made .gro files. - Added vertex merge when importing fbx meshes. - Added facilities in Serious Editor to automate editing on entities from console scripts. - Added cfuncs edtGetMemberValue(strUserDataPath) and edtSetMemberValue(strUserDataPath, value) used to change entity properties. - Added cfunc edtSelectEntityPropertyByID(iEntityID). http://storefront.steampowered.com/v...ule_231x87.jpg Дальше... |
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