![]() |
Don't Starve Updated
Update Notes - June 11th
NEW THINGS TO DISCOVER: -Peaceful rock lobster herds roam the gloomy depths. -Bunnymen turn into beardlords when your sanity is low. -Ever wonder what's right below a tentacle? MORE TENTACLE! -The invasive Lureplant will taunt you with its delicious veggiemeat. -Eat exotic cave bananas! -Ferns! You can burn 'em! -More colourful mushtree varieties. -Stalagmites come in more varied shapes. NEW THINGS TO CRAFT & USE: -The vampiric BatBat. -The marginally useful Compass. NEW MAP GENERATION FEATURES: -Gaze into the abyss in the caves! -Cave walls are prettier. -Cave layouts are... caveier. TUNING & FIXES: -Time passes aboveground and belowground, independent of your current location. -You can regenerate a cave from its entrance (just for testing!) -Crops can grow underground, if you keep them lit. -Added a proper "Always dark" preset to levelgen. -Equippable items remember which slot they are from. -Snurtle Shell Armour will now cause enemies to lose interest in you if you hide for over 5 seconds. -Plantables can't be planted on nonsensical ground types. -Added toggleable "notebook mode" and "small texture mode" options for lowspec machines. -Fixed some bad mip chains that were causing trouble for some graphics cards. -Fixed libegl crash that was happening for some old Intel cards. -Iceboxes can be place closer together. -Fixed pig torch crash. -Fixed spoilage stack exploit. NEW MODDING FEATURES: -New sample mods, "sampleprefab" and "samplecharacter", which includes an art template for character skins. -Reworked the loading of textures and other assets so you no longer have to use package.path, LoadPrefabDefs, LoadPrefabs, or prefabs.xml -This does require the use of PrefabFiles and Assets in modmain.lua, see the sample mods for an example. -Can overwrite basically any asset just by putting it in the same relative path in a mod folder. -Lots of improvements to error reporting, and generally more helpful errors when something isn't working. -Crafting menu tab spacing is now dynamic, so adding a new entry to RECIPETABS will automatically align the tab bar. -Container widgets can have a custom background image specified. -World gen scripts can now be overridden from a mod. Time to make some crazy places! -Mods now have access to luasockets on windows. (dun dun DUUUUUN!) Дальше... |
Часовой пояс GMT +5, время: 00:41. |
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd. Перевод: zCarot
Khorost Group© 2002-2021