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Rogue Legacy Update Released
Rogue Legacy v1.0.10
Major Changes: - Back up saving Re-enabled. If the game fails to load properly, it will automatically attempt to load a back up save file. - Game will announce an error if it fails to save your game 3 times in a row. General fixes: - Fixed bug where the game would crash on people who had set their OS language settings to Turkish. - Numpad now configurable in key bindings list. - Trait Tourettes changed to Coprolalia - Typo fix for Alektorophobia. - Fixed exploit with invulnerable assassin. - Fixed bug where saves no longer worked if you ran game with an argument passed in the command line. - Fixed bug where Special class could lose their special spell when getting a new spell. - Fixed Boss sfx not being adjusted by SFX volume settings. - Fixed carnival exploit with special class. - Fixed Final boss fight making player clip through wall during cutscene in special places. - Fixed special class having no spell delay. - Fixed exploit with Barbarian special destroying all targets in carnival room. - Fixed bug where game would sometimes crash when exiting outside entrance. - Dragon armor bug fix. Armor raised from 68 to 78. - NG+ Difficulty raised slightly. - NG++ Difficulty raised significantly. - Down Strike Up text updated. - Mage INT bonus reduced from 1.35x to 1.3x - Fix 1x2 map with barrels letting player jump out of the world. - Fix 2x3 map block spawn bug. - Typo fixes in skill tree (assassin, miner, etc) - Time stop mana drain tic rate raised from 7 to 8. - Red teleporter random crash bug fixed. - Fixed bug where Ice and Fire wizarsd projectiles would die in their hands if you ran into them. - Dying death crash bug fixed. - Fixed bug where game wouldn't load properly if Game Config was empty. - Security check to make sure game doesn't crash on RunGameOver - Fixed bug where potion up and downstrike up descriptions were not updating properly. - Min mana and health capped at 1. You can no longer go into the negatives. - Fixed bug where hazards could deal 0 in special circumstances. - Fixed bug with projectiles sometimes being fired backwards. - Fixed bug where equipping blood equipment would screw up HUD in blacksmoith screen. - Fixed bug with last boss where you could take damage if you were in a bad position when you beat him. - Fixed bug with last boss and time stop. - Disabled all Class Skills in carnival room. - Fixed bug with mana loss appearing if crowstorm was cast in an empty room. - Dwarf holes removed in 2x2 room. - Last boss now drops less mana potions. Дальше... |
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