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Aliens: Colonial Marines Update Released
General
⢠Adjusted melee encounter animations ⢠Various AI Improvements o Adjusted Xeno behavior to only allow for tail attacks when theyre on ceilings o Fixed an issue that could cause Xenos to walk upright on ceilings o Adjusted Lurker AI to retreat a bit after a close encounter o Fixed a bug where AI marines would occasionally default pose if incapacitated from a melee encounter o Fixed a bug where AI would still be targetable by Xenos while incapacitated ⢠Changed the close encounter lighting to fade out instead of abruptly turning off ⢠Addressed an issue where player weapons would possibly continue to fire during melee encounters ⢠Adjusted the dissolve effect for Xeno head pieces and particles in Bug Hunt and multiplayer ⢠Adjusted the attack angle for the Xeno tail stab to prevent stretching ⢠Addressed an issue where Xeno gore effects would occasionally play twice ⢠Addressed an issue with the Eat This! achievement from not being unlocked when using the double-barreled flush gun ⢠Addressed a rare crash bug when using interactive objects ⢠Addressed an issue where the motion tracker ping would play when you didnt have a motion tracker available ⢠Addressed an issue where some particles would not appear when the World Detail slider was set to the minimum. NOTE: This may require some users to re-configure the World Detail slider (under Settings -> Video ) to ensure the setting is applied properly. Campaign ⢠Adjusted Recruit difficulty to be easier. (Other difficulty options have not changed) Versus ⢠Adjusted a broken Extermination Point in Excavation ⢠Addressed an issue in Extermination where the last two Extermination Points used would sometimes immediately reactivate ⢠Addressed an issue that wouldnt let you select spectator cameras when joining games in progress http://storefront.steampowered.com/v...ule_231x87.jpg Дальше... |
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