![]() |
Left 4 Dead 2 - Update
An update has been released for Left 4 Dead 2.
General: - Fixed loading screen showing placeholder text when playing mutations. - Fixed a bug that always allowed Special Infected to spawn when a mutation was active. - Fixed an out-of-range volume setting for one of Nick's lines. - Fixed missing Russian audio in The Passing - Fixed missing localized audio in No Mercy - Improved stability when using hybrid graphics on Bumblebee EMS Scripting: - "ClearedWandererRespawnChance", percent chance (0-100) that cleared nav areas will get re-populated with wanderers. - "Convars.GetClientConvarValue( cvar name, entindex )" - "Convars.SetValue( cvar name, value )". Only server cvars can be set from script. - player.IsDying() - player.IsOnFire() - player.Extinguish() - Support for mode-specific population scripts, of the format "population_". New population names will be merged with the base script, matching population names will override the base script. Дальше... |
Часовой пояс GMT +5, время: 18:56. |
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd. Перевод: zCarot
Khorost Group© 2002-2021