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Crusader Kings II Update Released
2013-08-13: v1.11
----------------------- GAMEPLAY - Added auto-invite function to plots - Added auto stop plot functionality under intrigue tab. - Added Siege leader trait - Added so bastard dynasties are generated when the first bastard is born. - Fixed so holy orders can use their special units in a defensive war where they are the primary defender. - Fixed CTD occured when starting between 1184-1185 - Fixed Duke Dafydd II of Gwynedd invalid state in history files - Slowed down fleet movement - Increased movement time for armies onto or off fleets INTERFACE - Added Favorite IP table to multiplayer menu - Added an approve button for laws so you can change your mind later if you initially ignored the law. - Fixed so you can see what characters has had a plot proposal sent to them. - Now support to select ship-exclusive using ALT key. MODDING: - It's now possible to read additional data into existing landed titles in mods - It's now possible to read additional data into existing religions in mods - Added 'intermarry' parameter to religions, so you can specify if members tend to marry those of specific other religions - Exported EXTRA_NR_OF_CHILDREN_FOR_PLAYERS to defines - Fixed custom tooltip trigger and effect always returning true - Exported ARMY_LOAD_UNLOAD_MOVE_COST to defines http://storefront.steampowered.com/v...ule_231x87.jpg Дальше... |
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