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-   Установленные карты. TF2 (http://forum.polygon4.net/forumdisplay.php?f=51)
-   -   [обновлена]cp_castle3 (http://forum.polygon4.net/showthread.php?t=1928)

khap 29.10.2007 00:35

[обновлена]cp_castle3
 
Выпушен релиз cp_castle. Он заменил на Полигоне предыдущую версию.

Цитата:

FINAL 1.0 CHANGES:
  • Stage 1-
  • -Added small health/ammo to far dropdown entrance of inside castle.
  • -Added a wall inside the castle to prevent excessive sniper spam.
  • -Wood fences added inside the castle.
  • Stage 2-
  • -An additional CP has been added to this area half way through. It will add 4.5 minutes to the timer when taken.
  • -More crate cover added to far path.
  • -A wall has been added to the far path to block LOS to the red resupply, cutting down on sniper spam.
  • -Tweaked some health and ammo packs.
  • -The wall leading to the last CP has switched sides in attempt to bring better flow to the CP.
  • Stage 3-
  • -The main bridge has been redone visually and now has a cover over it. This should also help with excessive sniping.
  • -Soldiers can no longer unintentially get on top of the starting wall.
  • -Tweaked some health and ammo packs.
  • -Some wall locations have been adjusted inside the final fortress to increase flow to the last CP.
  • -Additional signs added.
  • General-
  • -Visually many details have been added everywhere.
  • -More optimization added in every area.
  • -Sun brightness reduced slightly.
  • -All areas now have 18 spawn points assigned.
  • -Many flatter areas have been modified to be more uneven.
  • -Rocks have been recolored to better match the surroundings.
  • -All CP's now take 6 seconds to capture. This is a small change only to area 2.
  • -Timers have been revised with the addition of the double-CP areas. The net result is mostly identical timings, but it has been streamlined. They are as follows:
  • Area 1 - Start: 7.5 minutes
  • Area 1 - Capture: Add 4.5 minutes
  • Area 2A - Capture: Add 4.5 minutes
  • Area 2B - Capture: Add 4.5 minutes
  • Area 3A - Capture: Add 4.5 minutes
Players Recommended:
Up to 24

Information:
Fresh from porting Mach and inspired by Mr. Parlay's Stronghold castle theme, I had a strong desire to make an original "castle" map of my own. Since CTF doesn't work quite as well in TF2 (in my opinion), this is a CP map similar to Dustbowl in that it has 3 individual areas and is attack & defend.

Stage 1 (7.5 minutes): Meant to be fairly easy for a pushing offense to capture
Stage 2 (add 4.5 minutes per CP): Meant to be somewhat more difficult for an offense to capture, but with sufficient time given it should be attainable
Stage 3: (add 4.5 minutes per CP): This is meant to be the most difficult to capture of the 3, but there should be a good amount of time accumulated by now if offense is doing well.

Servers Running Castle:
http://www.game-monitor.com/search.p...astle&type=map

Sh!ft 29.10.2007 02:51

отлично, классная версия карты, красивее стало

khap 23.12.2007 16:16

Очередное обновление карты на нашем сервере - cp_castle2

khap 27.01.2008 16:35

заменена на cp_castle3


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