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			| steam_news | 18.07.2014 11:04 |  
 Team Fortress 2 Update Released
 An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Дальше...Fixed a client crash related to particle effects 
Fixed the quickplay menu not remembering the Advanced Options settings after using the Play Beta Maps option
Fixed the Festive Sapper not having a skin for the Blu team 
Added a new startup music track from Expiration Date 
Added a Headset style for the Greased Lightning
Updated the Conga taunt to play sounds on the client instead of the server 
Updated several materials to fix issues caused by mat_picmip 
Updated the localization files 
Updated beta map pl_cactuscanyonRedesign of the first half of stage 2. Blu team now pushes up the first hill 
Removed the death pit in the first barn building of stage 1
Ammo increased in stage 2
Fixed Red building in the spawn room of stage 2
Updated beta map rd_asteroid
Mode changes
Power Cores and Reactor Cores now add their point value to a team's score over time 
Reduced the rate at which points can be stolen from 15 per second to 10 per second 
Robots now heal 5 health per second to nearby friendly players 
The HUD has been reworked
Inverted the layout to better represent the layout of the level 
Added progress bars to represent each team's score 
Potential point gains from stolen reactor cores are now visually represented on the score progress bars 
Thief icon now moves across the score board relative to the thief's position in the level 
Updated thief icon to represent both the color of the power core stolen and the color of the thief's team
Added new strings to the win panel that explain why the team won 
Replaced the current "points being stolen" sound with a new sound 
Added better collision hulls to robot models 
Reworked robot skins to reduce similarity to the Ubercharged skin 
Sentry guns no longer target Ubercharged robots
Map changes
Layout has been adjusted with the overall goal of improving visibility of teammates 
Removed spawn teleporter 
Reduced map size by removing the front lobby and cave sections 
Added terrain paths on the sides of the mid bridge 
Increased width of the mid bridge 
Removed doors that locked when A and B robots were active 
Robots have been rearranged:
A robots now roam the bridge above the water 
B robots now roam around the floor in front of the vault 
C robots now roam around the upper deck
Added more line of sight blockers to the water room to provide better cover during combat engagements 
Reduced travel time for the water flanking route under the interior bridge 
Added a drop down to enter the water room from the front door staging area 
Increased size of the glass room near C robots to provide flanking cover to use against sentries that are placed at the corner of the upper deck 
Increased width of vault corridors 
Reworked vent route that leads to the vault, no longer need to crouch jump on exit 
Moved left spawn exit forward to reduce effectiveness of spawn camping 
Added a resupply cabinet to the right side spawn exit 
Re-positioned health and ammo pickup locations 
Added ramp collision to stairs 
Changed setup time from 60 seconds to 40 seconds 
Changed power reactor max return time from 90 seconds to 60 seconds 
Fixed gap in the death pit that allowed players to survive
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