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			| steam_news | 20.08.2008 07:59 |  
 Team Fortress 2 Update Released (8/19/2008)
 Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:Added 3 Heavy unlockables Added Arena game modeNatascha, The Sandvich, The Killing Gloves of BoxingAdded 35 new Heavy achievements
 Added 2 new maps5 arenas: Lumberyard, Ravine, Well, Granary, Badlands
 ChangesBadwater Basin, a new payload mapcp_steel, a community map by Jamie "Fishbus" Manson
 Bug fixesAdded server map timeleft to upper right of scoreboardAdded new firing sounds to The BackburnerRemoved the Custom Tab in the serverbrowser, and added the Tags field to the base Internet TabIncreased The Kritzkrieg's uber-charge rate bonus from 10% to 25%32 player servers can now support an extra slot of SourceTVMade the freezecam item panel description easier to readPlayers now broadcast whether they chose a team directly or use autoteamAdded proper handling of cart blocking recognition to Payload maps
 Дальше...Fixed bug where switching from flaregun-wielding Pyro to another class meant you didn't get a full ammo loadout on first spawnFixed Spy watch arm not using team skinsFixed weapon switching preventing you from using secondary attacks for a 0.2s window after the primary became availableFixed players getting stuck in a bad animation state when class switching while spinning the minigunFixed a loophole that allowed players to pickup weapons of other classesFixed a bug that resulted in players earning more crit chance bonus in large, single damage events than they are supposed toFixed an issue with the floating HUD +X health indicators that resulted in them appearing incorrectlyFixed a bug which caused the minigun spinning & firing sounds to occasionally stop while the Heavy was still firingFixes the Loadout player model panel causing the in-game player facial animation to perform incorrectlyFixed spectators not having the target ID labels display correctlyFixed the cart alarm sound occasionally getting stuck on in Payload maps
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