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-   -   Team Fortress 2/Day of Defeat: Source Update Released (http://forum.polygon4.net/showthread.php?t=6011)

steam_news 29.01.2009 07:29

Team Fortress 2/Day of Defeat: Source Update Released
 
Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2
  • Added percentage to UberCharge HUD panel for the Medic
  • Added upgrade progress and levels to Engineer HUD panel for all buildings
  • Added mp_tournament_allow_non_admin_restart server ConVar to allow server admin to toggle whether non-admin players can issue the mp_tournament_restart ConCommand on the server. Default is 1 (current behavior)
  • Added flag to the gamerules entity so map authors can override the HUD type being used. Allows map authors to force CTF or CP HUD to be used if they mix CTF/CP entities in the map
  • Added check in CTF HUD to make sure it doesn't point at disabled capture zones when the player is carrying the flag. Allows map authors to have more than one capture zone for each team in the map
  • Changed AutoTeam to give new players to the attackers on attack/defend maps if the teams are even
  • Fixed Pyro model not animating in the class menu
  • Fixed players getting stuck in the "prepare to respawn..." countdown loop
  • Fixed Natascha not getting the proper 75% of damage and slightly increased the strength of Natascha's slowdown
  • Fixed teleporter entrance/exit effects being drawn when they don't have a matching teleporter entrance/exit
  • Fixed announcer saying "the cart is nearing the checkpoint" after the round has already been won
  • Fixed cloaked spies having a particle-beam effect while standing next to a dispenser that's healing them
  • Fixed server crash when trying to load a map that contains control points with duplicate index values
  • Fixed several materials warnings in the console
  • Fixed "Cart.Explode" sound script entry using an unknown sound channel
  • Marked the cl_bobcycle and cl_bobup ConVars as cheats
Team Fortress 2 and Day of Defeat: Source
  • Fixed clients using reload response systems, sv_soundemitter_flush, sv_soundemitter_filecheck, sv_findsoundname, and sv_soundscape_printdebuginfo to lag/crash servers
Source Engine
  • Fixed client "timeout on mapchange" problem
  • Fixed setinfo exploit
  • Marked the r_aspectratio ConVar as a cheat
Server Browser
  • Renamed "Quick List" to "Map List"
  • Removed minimum ping filter from Map List


Дальше...

khap 29.01.2009 13:36

Что-то не любит Valve linux.

На карбоне (Debian 4.0 lenny) все взлетело нормально, на литиуме (CentOS 4.7) и бороне (Debian 4.0 etch) взлетало долго и муторно. раз 20 упало и только после этого поднялось...

Так что думаю что скоро будет еще апдейт.

Nikret 29.01.2009 16:30

Это сговор Valve и Microsoft ^^

HAM$ter 29.01.2009 18:15

Цитата:

Сообщение от Nikrett (Сообщение 102922)
Это сговор Valve и Microsoft ^^

Так кризис же... Надо везде урЫвать!!!

Tipa Sipa-Dripa 29.01.2009 20:02

Нет, просто они пишут изначально под windows, а потом уже написанное портируют на линукс.

khap 29.01.2009 20:10

Цитата:

Сообщение от Tipa Sipa-Dripa (Сообщение 102957)
Нет, просто они пишут изначально под windows, а потом уже написанное портируют на линукс.

Мне одно было непонятно. Почему после нескольких рестартов, все-таки запустилось :)

Nikret 29.01.2009 22:47

Потому что даже в сговоре есть предатели ^^


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