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-   -   [Добавить] I.R.I.S. Recruit (Раса) (http://forum.polygon4.net/showthread.php?t=6801)

CLASSKILLER 12.04.2009 01:23

[Добавить] I.R.I.S. Recruit (Раса)
 
Вложений: 2
Раса была создана по мотивам мода "Hidden Source" + мое воображение.

1) Evade - Уклонение от любого вида оружия.
2) Weapon M4a1 - Дает игроку оружие M4a1 (Эмка)
3) Poison bullet - Отравленные пули временно ослепляют врага.
4) Armor - Броня.
5) I.R.I.S. Helmet - Пули не пробиваемый шлем.


Цитата:

"23"
{
"name" "I.R.I.S. Recruit"
"author" "CLASSKILLER"
"shortdescription" "SWAT"
"required_level" "310"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "2"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"restrict_shop" "<sockf50><bootspeed20><cloak75><longjump>"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "5"
"numberoflevels" "4"
"skillnames" "Evade|Weapon M4a1|Poison bullet|Armor|I.R.I.S. Helmet"
"skilldescr" "Evade shot|Summon M4a1|Bullet with poison|Get armor|Immune to headshots"
"skillcfg" "player_victim|player_spawn|player_attacker|player_spawn|player_victim"

"skill1_setting" "es_xset wcs_chance 21|es_xset wcs_chance 27|es_xset wcs_chance 38|es_xset wcs_chance 45"
"racealias_ne1" "es_set wcs_dmg event_var(dmg_health);if (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es est_Health event_var(userid) + event_var(dmg_health);wcs_getlanguage wcs_lng wcs_lng_r_evade;es_tell event_var(userid) #multi server_var(wcs_lng)"
"skill1_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_ne1"
"skill1_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then est_effect 3 #a 0 sprites/yellowflare.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 255 255 255 255"

"skill2_setting" "es_xset wcs_chance 40;es_xset wcs_weapon weapon_m4a1|es_xset wcs_chance 60;es_xset wcs_weapon weapon_m4a1|es_xset wcs_chance 80;es_xset wcs_weapon weapon_m4a1|es_xset wcs_chance 100;es_xset wcs_weapon weapon_m4a1"
"racealias_arw1" "if (server_var(wcs_weapon) = weapon_deagle) then es_xdelayed 1 est_DropWeapon event_var(userid) 2;if (server_var(wcs_weapon) != weapon_deagle) then es_xdelayed 1 est_DropWeapon event_var(userid) 1;es_delayed 1 est_Give event_var(userid) server_var(wcs_weapon);wcs_getlanguage wcs_lng wcs_lng_r_weaponsummoned;es_tell event_var(userid) #multi server_var(wcs_lng)"
"racealias_arw2" "if (server_var(wcs_weapon) = weapon_colt) then es_xdelayed 1 est_DropWeapon event_var(userid) 2;if (server_var(wcs_weapon) = weapon_bazooka) then es_xdelayed 1 est_DropWeapon event_var(userid) 1;es_delayed 1 est_Give event_var(userid) server_var(wcs_weapon);if (server_var(wcs_weapon) = weapon_colt) then est_SetAmmo event_var(userid) 2 50;if (server_var(wcs_weapon) = weapon_bazooka) then est_SetAmmo event_var(userid) 1 10;wcs_getlanguage wcs_lng wcs_lng_r_weaponsummoned;es_tell event_var(userid) #multi server_var(wcs_lng)"
"skill2_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_dods)) then es_xif (server_var(wcs_weapon) = weapon_deagle) then es_xset wcs_weapon weapon_colt;if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_dods)) then es_xif (server_var(wcs_weapon) != weapon_deagle) then es_xset wcs_weapon weapon_bazooka;if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_css)) then racealias_arw1;if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_dods)) then racealias_arw2"
"skill2_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 60 2 20 10 1 10 255 0 255 1"

"skill3_setting" "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 25|es_xsetinfo wcs_chance 30"
"racealias_burfire3""es est_burn event_var(userid) 0.3;es es_delayed 2 es est_burn event_var(userid) 0.3;es es_delayed 4 es est_burn event_var(userid) 0.3;es es_delayed 6 es est_burn event_var(userid) 0.3;es es_delayed 8 es est_burn event_var(userid) 0.3;es es_delayed 10 es est_burn event_var(userid) 0.3"
"racealias_firebnr3""es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 200 300 3 20 10 0 255 15 5 255 10"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_burfire3"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_firebnr3"


"skill4_settings" "es_xsetinfo wcs_hb 50|es_xsetinfo wcs_hb 70|es_xsetinfo wcs_hb 90|es_xsetinfo wcs_hb 100"
"skill4_cmd" "es es_xif (server_var(wcs_game) = server_var(wcs_game_css)) then es_xdelayed 1 es_xgive event_var(userid) item_assaultsuit;es es_xif (server_var(wcs_game) = server_var(wcs_game_css)) then est_Armor event_var(userid) + server_var(wcs_hb)"
"skill4_sfx" "0"

"skill5_setting" "es_xsetinfo wcs_chance 55|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 65|es_xsetinfo wcs_chance 99"
"skill5_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(hitgroup) = 1) then racealias_athead4"
"racealias_athead4" "es est_health event_var(userid) + event_var(dmg_health);es es_xif (event_var(hitgroup) = 1) then wcs_getlanguage wcs_lng wcs_lng_s_helmea;es es_xif (event_var(hitgroup) = 1) then es_xtell event_var(userid) #multi server_var(wcs_lng)"

}

CLASSKILLER 13.04.2009 01:06

Цитата:

Сообщение от CLASSKILLER (Сообщение 115143)
Раса была создана по мотивам мода "Hidden Source" + мое воображение.

1) Evade - Уклонение от любого вида оружия.
2) Weapon M4a1 - Дает игроку оружие M4a1 (Эмка)
3) Poison bullet - Отравленные пули временно ослепляют врага.
4) Armor - Броня.
5) I.R.I.S. Helmet - Пули не пробиваемый шлем.


3) Poison bullet - Отравленные пули время от времени поджигают врага.

P.S. Ошибся немного :<<:

Террорист 13.04.2009 01:15

Почти то же самое...Огонь мешает сосредотачиваться

Stavros 13.04.2009 20:22

Лучше не поджигать, а реально отравлять =) Т.е. последующий урон 2-3 хп в 5 секунд. Оч. удобно. =)))

Таёжник.rus 13.04.2009 20:34

Честно говоря хотелось бы внести парочку маленьких корректировок... А так расса очень даже не плохая.

Цитата:

"23"
{
"name" "I.R.I.S. Recruit"
"author" "CLASSKILLER"
"shortdescription" "SWAT"
"required_level" "310"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "2"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"restrict_shop" "<sockf50><bootspeed20><cloak75><longjump>"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "5"
"numberoflevels" "4"
"skillnames" "Evade|Weapon M4a1|Poison bullet|Armor|I.R.I.S. Helmet"
"skilldescr" "Evade shot|Summon M4a1|Bullet with poison|Get armor|Immune to headshots"
"skillcfg" "player_victim|player_spawn|player_attacker|player _spawn|player_victim"

"skill1_setting" "es_xset wcs_chance 25|es_xset wcs_chance 32|es_xset wcs_chance 39|es_xset wcs_chance 50"
"racealias_ne1" "es_set wcs_dmg event_var(dmg_health);if (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es est_Health event_var(userid) + event_var(dmg_health);wcs_getlanguage wcs_lng wcs_lng_r_evade;es_tell event_var(userid) #multi server_var(wcs_lng)"
"skill1_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_ne1"
"skill1_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then est_effect 3 #a 0 sprites/yellowflare.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 255 255 255 255"

"skill2_setting" "es_xset wcs_chance 40;es_xset wcs_weapon weapon_m4a1|es_xset wcs_chance 60;es_xset wcs_weapon weapon_m4a1|es_xset wcs_chance 80;es_xset wcs_weapon weapon_m4a1|es_xset wcs_chance 100;es_xset wcs_weapon weapon_m4a1"
"racealias_arw1" "if (server_var(wcs_weapon) = weapon_deagle) then es_xdelayed 1 est_DropWeapon event_var(userid) 2;if (server_var(wcs_weapon) != weapon_deagle) then es_xdelayed 1 est_DropWeapon event_var(userid) 1;es_delayed 1 est_Give event_var(userid) server_var(wcs_weapon);wcs_getlanguage wcs_lng wcs_lng_r_weaponsummoned;es_tell event_var(userid) #multi server_var(wcs_lng)"
"racealias_arw2" "if (server_var(wcs_weapon) = weapon_colt) then es_xdelayed 1 est_DropWeapon event_var(userid) 2;if (server_var(wcs_weapon) = weapon_bazooka) then es_xdelayed 1 est_DropWeapon event_var(userid) 1;es_delayed 1 est_Give event_var(userid) server_var(wcs_weapon);if (server_var(wcs_weapon) = weapon_colt) then est_SetAmmo event_var(userid) 2 50;if (server_var(wcs_weapon) = weapon_bazooka) then est_SetAmmo event_var(userid) 1 10;wcs_getlanguage wcs_lng wcs_lng_r_weaponsummoned;es_tell event_var(userid) #multi server_var(wcs_lng)"
"skill2_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_dods)) then es_xif (server_var(wcs_weapon) = weapon_deagle) then es_xset wcs_weapon weapon_colt;if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_dods)) then es_xif (server_var(wcs_weapon) != weapon_deagle) then es_xset wcs_weapon weapon_bazooka;if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_css)) then racealias_arw1;if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_dods)) then racealias_arw2"
"skill2_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 60 2 20 10 1 10 255 0 255 1"

"skill3_setting" "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 25|es_xsetinfo wcs_chance 30"
"racealias_burfire3""es est_burn event_var(userid) 0.3;es es_delayed 2 es est_burn event_var(userid) 0.3;es es_delayed 4 es est_burn event_var(userid) 0.3;es es_delayed 6 es est_burn event_var(userid) 0.3;es es_delayed 8 es est_burn event_var(userid) 0.3;es es_delayed 10 es est_burn event_var(userid) 0.3"
"racealias_firebnr3""es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 200 300 3 20 10 0 255 15 5 255 10"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_burfire3"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_firebnr3"


"skill4_settings" "es_xsetinfo wcs_hb 50|es_xsetinfo wcs_hb 70|es_xsetinfo wcs_hb 90|es_xsetinfo wcs_hb 100"
"skill4_cmd" "es es_xif (server_var(wcs_game) = server_var(wcs_game_css)) then es_xdelayed 1 es_xgive event_var(userid) item_assaultsuit;es es_xif (server_var(wcs_game) = server_var(wcs_game_css)) then est_Armor event_var(userid) + server_var(wcs_hb)"
"skill4_sfx" "0"

"skill5_setting" "es_xsetinfo wcs_chance 55|es_xsetinfo wcs_chance 70|es_xsetinfo wcs_chance 80|es_xsetinfo wcs_chance 90"
"skill5_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(hitgroup) = 1) then racealias_athead4"
"racealias_athead4" "es est_health event_var(userid) + event_var(dmg_health);es es_xif (event_var(hitgroup) = 1) then wcs_getlanguage wcs_lng wcs_lng_s_helmea;es es_xif (event_var(hitgroup) = 1) then es_xtell event_var(userid) #multi server_var(wcs_lng)"

}

CLASSKILLER 13.04.2009 20:40

Вполне нормально. Думаю если никто не против можно ставить расу.

Таёжник.rus 13.04.2009 20:45

Раса установлена

CLASSKILLER 13.04.2009 20:57

Цитата:

Сообщение от Таёжник.rus (Сообщение 115355)
Раса установлена

Ты опять забыл про нумерацию рас.
P.S. Думаю 310 лвл для того, чтобы взять эту расу много, хватит 260.


Цитата:

"15"
{
"name" "I.R.I.S. Recruit"
"author" "CLASSKILLER"
"shortdescription" "SWAT"
"required_level" "260"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "2"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"restrict_shop" "<sockf50><bootspeed20><cloak75><longjump>"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "5"
"numberoflevels" "4"
"skillnames" "Evade|Weapon M4a1|Poison bullet|Armor|I.R.I.S. Helmet"
"skilldescr" "Evade shot|Summon M4a1|Bullet with poison|Get armor|Immune to headshots"
"skillcfg" "player_victim|player_spawn|player_attacker|pl ayer _spawn|player_victim"

"skill1_setting" "es_xset wcs_chance 25|es_xset wcs_chance 32|es_xset wcs_chance 39|es_xset wcs_chance 50"
"racealias_ne1" "es_set wcs_dmg event_var(dmg_health);if (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es est_Health event_var(userid) + event_var(dmg_health);wcs_getlanguage wcs_lng wcs_lng_r_evade;es_tell event_var(userid) #multi server_var(wcs_lng)"
"skill1_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_ne1"
"skill1_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then est_effect 3 #a 0 sprites/yellowflare.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 255 255 255 255"

"skill2_setting" "es_xset wcs_chance 40;es_xset wcs_weapon weapon_m4a1|es_xset wcs_chance 60;es_xset wcs_weapon weapon_m4a1|es_xset wcs_chance 80;es_xset wcs_weapon weapon_m4a1|es_xset wcs_chance 100;es_xset wcs_weapon weapon_m4a1"
"racealias_arw1" "if (server_var(wcs_weapon) = weapon_deagle) then es_xdelayed 1 est_DropWeapon event_var(userid) 2;if (server_var(wcs_weapon) != weapon_deagle) then es_xdelayed 1 est_DropWeapon event_var(userid) 1;es_delayed 1 est_Give event_var(userid) server_var(wcs_weapon);wcs_getlanguage wcs_lng wcs_lng_r_weaponsummoned;es_tell event_var(userid) #multi server_var(wcs_lng)"
"racealias_arw2" "if (server_var(wcs_weapon) = weapon_colt) then es_xdelayed 1 est_DropWeapon event_var(userid) 2;if (server_var(wcs_weapon) = weapon_bazooka) then es_xdelayed 1 est_DropWeapon event_var(userid) 1;es_delayed 1 est_Give event_var(userid) server_var(wcs_weapon);if (server_var(wcs_weapon) = weapon_colt) then est_SetAmmo event_var(userid) 2 50;if (server_var(wcs_weapon) = weapon_bazooka) then est_SetAmmo event_var(userid) 1 10;wcs_getlanguage wcs_lng wcs_lng_r_weaponsummoned;es_tell event_var(userid) #multi server_var(wcs_lng)"
"skill2_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_dods)) then es_xif (server_var(wcs_weapon) = weapon_deagle) then es_xset wcs_weapon weapon_colt;if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_dods)) then es_xif (server_var(wcs_weapon) != weapon_deagle) then es_xset wcs_weapon weapon_bazooka;if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_css)) then racealias_arw1;if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_dods)) then racealias_arw2"
"skill2_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 60 2 20 10 1 10 255 0 255 1"

"skill3_setting" "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 25|es_xsetinfo wcs_chance 30"
"racealias_burfire3""es est_burn event_var(userid) 0.3;es es_delayed 2 es est_burn event_var(userid) 0.3;es es_delayed 4 es est_burn event_var(userid) 0.3;es es_delayed 6 es est_burn event_var(userid) 0.3;es es_delayed 8 es est_burn event_var(userid) 0.3;es es_delayed 10 es est_burn event_var(userid) 0.3"
"racealias_firebnr3""es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 200 300 3 20 10 0 255 15 5 255 10"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_burfire3"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_firebnr3"


"skill4_settings" "es_xsetinfo wcs_hb 50|es_xsetinfo wcs_hb 70|es_xsetinfo wcs_hb 90|es_xsetinfo wcs_hb 100"
"skill4_cmd" "es es_xif (server_var(wcs_game) = server_var(wcs_game_css)) then es_xdelayed 1 es_xgive event_var(userid) item_assaultsuit;es es_xif (server_var(wcs_game) = server_var(wcs_game_css)) then est_Armor event_var(userid) + server_var(wcs_hb)"
"skill4_sfx" "0"

"skill5_setting" "es_xsetinfo wcs_chance 55|es_xsetinfo wcs_chance 70|es_xsetinfo wcs_chance 80|es_xsetinfo wcs_chance 90"
"skill5_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(hitgroup) = 1) then racealias_athead4"
"racealias_athead4" "es est_health event_var(userid) + event_var(dmg_health);es es_xif (event_var(hitgroup) = 1) then wcs_getlanguage wcs_lng wcs_lng_s_helmea;es es_xif (event_var(hitgroup) = 1) then es_xtell event_var(userid) #multi server_var(wcs_lng)"

}

Таёжник.rus 13.04.2009 21:10

Не забыл... Уровень сейчас уменьшу

mar!o 15.09.2009 23:34

Дабы не флудить в иной теме, предлагаю здесь высказаться по поводу изменения данной расы...


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