Прошу добавить - Eye Ra
Раса сбалансированная и интересная.
Вот её способности:
1.Resurrect
Поднятие товарищей по команде из живых(воскрешение)
2.Blink of an Eye
Эвэйд.Уклонение от атак.
3.Lens of Truth
Когда попадаешь во врага,то он становиться видимым.
4.Summon
Ну и самая веселая вещь.При нажатие на ульту враг телепортиться к вам.
Код:
""
{
"name" "Eye Ra"
"author" "HOLLIDAY"
"required_level" "350"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es ma_renderfx event_var(userid) 9;es est_playplayer event_var(userid) ambient\machines\wall_move5.wav"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "Resurrect|Blink of an Eye|Lens of Truth|Summon"
"skilldescr" "Rise a Teammate from the dead|chance of evading shots|Invisible enemys will become visible when hit|Spawn one randome enemy to your location"
"skillcfg" "player_spawn|player_victim|player_attacker|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 45|es_xsetinfo wcs_chance 50"
"racealias_ase1" "es_xsetinfo wcs_phoenix 0;es es_xkeygetvalue wcs_phoenix WCStmp phoenix event_var(es_userteam);es_xmath wcs_phoenix + 1;es es_xkeysetvalue WCStmp phoenix event_var(es_userteam) server_var(wcs_phoenix);wcs_getlanguage wcs_lng wcs_lng_r_phoenix;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_ase1"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 models/gman/pupil_l.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 3 255"
"skill2_setting" "es_xsetinfo wcs_chance 21|es_xsetinfo wcs_chance 25|es_xsetinfo wcs_chance 27|es_xsetinfo wcs_chance 33"
"racealias_eyehl2" "es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es est_Health event_var(userid) + event_var(dmg_health);wcs_getlanguage wcs_lng wcs_lng_r_evade;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_eyehl2"
"skill2_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_eyeblnk2"
"racealias_eyeblnk2""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 models/gman/pupil_l.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 3 255"
"skill3_setting" "es_xsetinfo wcs_multiplier 1.6|es_xsetinfo wcs_multiplier 1.9|es_xsetinfo wcs_multiplier 2.1|es_xsetinfo wcs_multiplier 2.4"
"racealias_eyedust3""es est_setplayercolor event_var(userid) 255 255 255 255 1;es es_xkeysetvalue WCSuserdata event_var(userid) invisp 0;wcs_getlanguage wcs_lng wcs_lng_s_invisdestr;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);es es_xtell event_var(userid) #multi server_var(wcs_lng);es es_xtell event_var(attacker) #multi server_var(wcs_lng)"
"skill3_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) invisp;es es_xif (server_var(wcs_tmp) != 0) then racealias_eyedust3;es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es est_Effect 3 #a 0 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 6 12 155 155 155 255"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_eyera3"
"racealias_eyera3" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es est_effect 11 #a 0 models/gman/pupil_r.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 2 255;es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 + 40;es es_xmath wcs_z2 + 40;es est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 20 10 55 155 255 150;racealias_raeye3"
"racealias_raeye3" "es es_xmath wcs_z1 + 40;es es_xmath wcs_z2 + 40;es es_xif (server_var(wcs_dice) <= 30) then est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 10 20 255 255 155 150"
"skill4_setting" "es_xrand wcs_dmg 5 15|es_xrand wcs_dmg 7 18|es_xrand wcs_dmg 8 19|es_xrand wcs_dmg 10 21"
"racealias_ozz4" "es es_xgetplayername wcs_name server_var(wcs_player);es es_delayed 3 est_teleport server_var(wcs_player) server_var(wcs_userid);es es_xdelayed 3.1 est_setaim server_var(wcs_attacker) server_var(wcs_userid) -5;es es_xtell server_var(wcs_userid) : You have Summoned server_var(wcs_name) to battle;es es_xgetplayername wcs_name server_var(wcs_userid);es es_xtell server_var(wcs_player) : You have been summoned by server_var(wcs_name) and will Spawn before him in 3 seconds"
"skill4_cmd" "es est_playplayer server_var(wcs_userid) ambient\machines\wall_move5.wav;es est_playplayer server_var(wcs_player) ambient\machines\wall_move5.wav;es_xsetinfo wcs_player 0;es es_xif (server_var(wcs_team) = 2) then est_randplayer wcs_player #c!d;es es_xif (server_var(wcs_team) = 3) then est_randplayer wcs_player #t!d;es es_xexists wcs_exists userid server_var(wcs_player);es es_xif (server_var(wcs_exists) = 1) then racealias_ozz4"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 models/gman/pupil_r.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 950 190 3 150 100 0 155 115 100 200 1;es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_player);es_xmath wcs_z2 + 40;es est_effect 10 #a 0 models/gman/pupil_r.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 950 190 3 150 100 0 155 115 100 200 1"
"ultimate_cooldown" "40"
}
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