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Demon Hunter
{
"name" "Demon Hunter" "author" "CloudStrife" "shortdescription" "Steal,burn,evade,transform" "required_level" "75" "maximum_level" "0" "allow_only" "0" "teamlimit" "0" "preloadcmd" "0" "player_spawn_cmd" "0" "round_start_cmd" "0" "round_end_cmd" "0" "numberofskills" "4" "numberoflevels" "8" "skillnames" "ManaBurn|Immolation|Evasion|Metamorphosis" "skilldescr" "When You Shoot An Enemy You Steal Their Money|When You Shoot An Enemy You May Burn Them|You Have A Chance Of Dodging A Bullet|Tranform Into A Invinsible Demon For A Certain Duration" "skillcfg" "player_attacker|player_attacker|player_victim|player_ultimate" "skill1_setting" "es_xsetinfo wcs_money 20|es_xsetinfo wcs_money 50|es_xsetinfo wcs_money 80|es_xsetinfo wcs_money 110|es_xsetinfo wcs_money 140|es_xsetinfo wcs_money 170|es_xsetinfo wcs_money 200|es_xsetinfo wcs_money 230" "racealias_bm1" "es es_xgetmoney wcs_cash event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_stolemoney;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername) server_var(wcs_money) event_var(es_username);es es_xif (server_var(wcs_cash) >= server_var(wcs_money)) then es_xtell event_var(attacker) #multi server_var(wcs_lng);es es_xif (server_var(wcs_cash) >= server_var(wcs_money)) then es_xtell event_var(userid) #multi server_var(wcs_lng);es es_xif (server_var(wcs_cash) >= server_var(wcs_money)) then est_Cash event_var(attacker) + server_var(wcs_money);es es_xif (server_var(wcs_cash) >= server_var(wcs_money)) then est_Cash event_var(userid) - server_var(wcs_money)" "skill1_cmd" "es es_xif (server_var(wcs_dice) <= 30) then racealias_bm1" "skill1_sfx" "es es_xif (server_var(wcs_dice) <= 30) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 30) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 + 40;es es_xmath wcs_z2 + 40;es es_xif (server_var(wcs_dice) <= 30) then est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 6 255 255 0 255" "skill2_setting" "es_xsetinfo wcs_chance 20;es_xsetinfo wcs_time 2|es_xsetinfo wcs_chance 25;es_xsetinfo wcs_time 2.5|es_xsetinfo wcs_chance 30;es_xsetinfo wcs_time 3|es_xsetinfo wcs_chance 35;es_xsetinfo wcs_time 3.5|es_xsetinfo wcs_chance 40;es_xsetinfo wcs_time 4|es_xsetinfo wcs_chance 45;es_xsetinfo wcs_time 4.5|es_xsetinfo wcs_chance 50;es_xsetinfo wcs_time 5|es_xsetinfo wcs_chance 55;es_xsetinfo wcs_time 5.5" "racealias_fp2" "es est_gethealth wcs_health event_var(userid);es es_xsetinfo wcs_damage server_var(wcs_time);es_xmath wcs_damage * 5;es es_xif (server_var(wcs_health) <= server_var(wcs_damage)) then es_xif (server_var(wcs_damage) > 0) then wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_damage);es es_xif (server_var(wcs_health) <= server_var(wcs_damage)) then est_burn event_var(userid) server_var(wcs_time);wcs_getlanguage wcs_lng wcs_lng_r_burningblade;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername) event_var(es_username);es es_xtell event_var(userid) #multi server_var(wcs_lng);es es_xtell event_var(attacker) #multi server_var(wcs_lng)" "skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_fp2" "skill2_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 50;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 11 #a 0 sprites/purpleglow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 4 255" "skill3_setting" "es_xsetinfo wcs_chance 5|es_xsetinfo wcs_chance 9|es_xsetinfo wcs_chance 13|es_xsetinfo wcs_chance 17|es_xsetinfo wcs_chance 21|es_xsetinfo wcs_chance 25|es_xsetinfo wcs_chance 27|es_xsetinfo wcs_chance 30" "racealias_ne3" "es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es est_Health event_var(userid) + event_var(dmg_health);wcs_getlanguage wcs_lng wcs_lng_r_evade;es es_xtell event_var(userid) #multi server_var(wcs_lng)" "skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_ne3" "skill3_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then est_effect 3 #a 0 sprites/yellowflare.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 255 255 255 255" "skill4_setting" "es_xsetinfo wcs_duration 2.0|es_xsetinfo wcs_duration 2.4|es_xsetinfo wcs_duration 2.8|es_xsetinfo wcs_duration 2.9|es_xsetinfo wcs_duration 3.0|es_xsetinfo wcs_duration 3.5|es_xsetinfo wcs_duration 4.0|es_xsetinfo wcs_duration 5.0" "skill4_cmd" "wcs_getlanguage wcs_lng wcs_lng_r_immortal;es es_xformat wcs_lng server_var(wcs_lng) server_var(wcs_duration);es es_xtell server_var(wcs_userid) #multi server_var(wcs_lng);es est_god server_var(wcs_userid) 1;es es_xdelayed server_var(wcs_duration) wcs_removefx god server_var(wcs_userid);es_xmath wcs_duration - 1;wcs_getlanguage wcs_lng wcs_lng_r_mortal;es es_xdelayed server_var(wcs_duration) es_xtell server_var(wcs_userid) #multi server_var(wcs_lng)" "skill4_sfx" "es est_effect 4 #a 0 sprites/lgtning.vmt server_var(wcs_userid) 1 10 10 10 255 0 25 255" "ultimate_cooldown" "30" } |
"Tranform Into A Invinsible Demon For A Certain Duration"
эх почему бы просто не написали что в инвиз уходит) или он чёт спецальное получает когда в инвиз уходит?) |
Не знаю, видимо чем сложней написано тем официальней выглядит)
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Что-то я не понимаю, как действует ульта... Судя по коду, это не невидимость.... Скорее уж God Mod на время от 2 до 5 секунд )))
На мой взгляд есть смысл кое-что подправить...
{
"name" "Demon Hunter" "author" "CloudStrife" "shortdescription" "Steal,burn,evade,transform" "required_level" "lvl" "maximum_level" "0" "allow_only" "0" "teamlimit" "0" "preloadcmd" "0" "player_spawn_cmd" "0" "round_start_cmd" "0" "round_end_cmd" "0" "numberofskills" "4" "numberoflevels" "8" "skillnames" "ManaBurn|Immolation|Evasion|Metamorphosis" "skilldescr" "When You Shoot An Enemy You Steal Their Money|When You Shoot An Enemy You May Burn Them|You Have A Chance Of Dodging A Bullet|Tranform Into A Invinsible Demon For A Certain Duration" "skillcfg" "player_attacker|player_attacker|player_victim|pla yer_ultimate" "skill1_setting" "es_xsetinfo wcs_money 15|es_xsetinfo wcs_money 60|es_xsetinfo wcs_money 105|es_xsetinfo wcs_money 150|es_xsetinfo wcs_money 195|es_xsetinfo wcs_money 240|es_xsetinfo wcs_money 285|es_xsetinfo wcs_money 330" "racealias_bm1" "es es_xgetmoney wcs_cash event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_stolemoney;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername) server_var(wcs_money) event_var(es_username);es es_xif (server_var(wcs_cash) >= server_var(wcs_money)) then es_xtell event_var(attacker) #multi server_var(wcs_lng);es es_xif (server_var(wcs_cash) >= server_var(wcs_money)) then es_xtell event_var(userid) #multi server_var(wcs_lng);es es_xif (server_var(wcs_cash) >= server_var(wcs_money)) then est_Cash event_var(attacker) + server_var(wcs_money);es es_xif (server_var(wcs_cash) >= server_var(wcs_money)) then est_Cash event_var(userid) - server_var(wcs_money)" "skill1_cmd" "es es_xif (server_var(wcs_dice) <= 30) then racealias_bm1" "skill1_sfx" "es es_xif (server_var(wcs_dice) <= 30) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 30) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 + 40;es es_xmath wcs_z2 + 40;es es_xif (server_var(wcs_dice) <= 30) then est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 6 255 255 0 255" "skill2_setting" "es_xsetinfo wcs_chance 20;es_xsetinfo wcs_time 2|es_xsetinfo wcs_chance 25;es_xsetinfo wcs_time 2.5|es_xsetinfo wcs_chance 30;es_xsetinfo wcs_time 3|es_xsetinfo wcs_chance 35;es_xsetinfo wcs_time 3.5|es_xsetinfo wcs_chance 40;es_xsetinfo wcs_time 4|es_xsetinfo wcs_chance 45;es_xsetinfo wcs_time 4.5|es_xsetinfo wcs_chance 50;es_xsetinfo wcs_time 5|es_xsetinfo wcs_chance 55;es_xsetinfo wcs_time 5.5" "racealias_fp2" "es est_gethealth wcs_health event_var(userid);es es_xsetinfo wcs_damage server_var(wcs_time);es_xmath wcs_damage * 5;es es_xif (server_var(wcs_health) <= server_var(wcs_damage)) then es_xif (server_var(wcs_damage) > 0) then wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_damage);es es_xif (server_var(wcs_health) <= server_var(wcs_damage)) then est_burn event_var(userid) server_var(wcs_time);wcs_getlanguage wcs_lng wcs_lng_r_burningblade;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername) event_var(es_username);es es_xtell event_var(userid) #multi server_var(wcs_lng);es es_xtell event_var(attacker) #multi server_var(wcs_lng)" "skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_fp2" "skill2_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 50;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 11 #a 0 sprites/purpleglow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 4 255" "skill3_setting" "es_xsetinfo wcs_chance 5|es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 25|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 35|es_xsetinfo wcs_chance 40" "racealias_ne3" "es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es est_Health event_var(userid) + event_var(dmg_health);wcs_getlanguage wcs_lng wcs_lng_r_evade;es es_xtell event_var(userid) #multi server_var(wcs_lng)" "skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_ne3" "skill3_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then est_effect 3 #a 0 sprites/yellowflare.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 255 255 255 255" "skill4_setting" "es_xsetinfo wcs_duration 2.0|es_xsetinfo wcs_duration 2.4|es_xsetinfo wcs_duration 2.8|es_xsetinfo wcs_duration 2.9|es_xsetinfo wcs_duration 3.0|es_xsetinfo wcs_duration 3.5|es_xsetinfo wcs_duration 4.0|es_xsetinfo wcs_duration 5.0" "skill4_cmd" "wcs_getlanguage wcs_lng wcs_lng_r_immortal;es es_xformat wcs_lng server_var(wcs_lng) server_var(wcs_duration);es es_xtell server_var(wcs_userid) #multi server_var(wcs_lng);es est_god server_var(wcs_userid) 1;es es_xdelayed server_var(wcs_duration) wcs_removefx god server_var(wcs_userid);es_xmath wcs_duration - 1;wcs_getlanguage wcs_lng wcs_lng_r_mortal;es es_xdelayed server_var(wcs_duration) es_xtell server_var(wcs_userid) #multi server_var(wcs_lng)" "skill4_sfx" "es est_effect 4 #a 0 sprites/lgtning.vmt server_var(wcs_userid) 1 10 10 10 255 0 25 255" "ultimate_cooldown" "50" } Итого у нас получаются скилы:
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Раса установлена на 6-й сервер
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