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Serious Sam HD: The Second Encounter Update Released
Updates to Serious Sam HD: The Second Encounter have been released. The updates will be applied automatically when your Steam client is restarted.
- Added server-side lag compensation for bulleted and close range weapons when hitting other players. This makes those weapons hit where you aim, even at high pings (in versus modes). - Automatic matchmaking system. It tries to find a server with a good ping and with some players already in - if possible. - Deathmatch mode is forced to the front of game mode list, so users always select it by default when choosing versus modes (if they just continue pressing OK when joining). - Fixed several exploits on Bear City. - Fixed cases where Palenque Demo couldn't be completed in some game modes (most notably when using warmup). - Fixed cases where Land of Damned could not be finished on tourist/easy difficulty in coop modes. - Several optimizations in network bandwidth used by projectiles. Fights with a lot of flying projectiles should now be more responsive. - Several improvements regarding tighter packing of data in network messages. - Sometimes, under conditions of packet loss, some enemies would not get deleted but would stand as zombies around or their corpses would never get deleted. - More optimized bandwidth use for voice chat. - Fixed regression in standard menu font size. The font is now smaller, as it was before. - Some improvements in support for multimonitor setups. - Added workaround for wrong version report from ATI driver. - Driver version detection is now controlled by an external .lua script, which can be easily updated when drivers change. - Steam.dll was missing from the dedserver installation, causing it to report warnings on the stdout. - Fixed "Secret.santa" typo. - In some rare cases, unreliable RPC compacting could randomly drop some other message from the message queue. http://storefront.steampowered.com/v...ule_231x87.jpg Дальше... |
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