Updates to Garry's Mod have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Garry's Mod- Changed spawnmenu layout (slightly)
 
- Spawnmenu no longer fades in/out
 
- Fixed vgui bug to reduce loadtimes
 
- Fixed ScriptEnforcer initial check logic
 
- Fixed crash with a bad particle reference
 
- Fixed crash with NPCs using SWEPs
 
- Fixed missing holdtype animations and airwalk transition
 
- Fixed fretta ending game in middle of a round
 
- Fixed fretta not recognizing player disconnects properly
 
- Added sv_scriptenforcer_initialkick (default: 0)
 
- Added CLuaParticle:IsValid()
 Added clamps to Color function
 
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