Besides the Versus Survival Mutation update today, last night the following updates were applied to the Xbox 360 version.
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Versus Changes
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⢠Added a 25 point scoring penalty for using a Defibrillator.
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⢠Scaled dynamic Defibrillators based on map length with a maximum of 1 per map.
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⢠Removed dynamic Pill conversion to First Aid Kits.
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⢠Removed Explosive Ammunition.
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⢠Increased Jockey damage per second.
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⢠Removed Jockeys damage delay.
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⢠Car Alarms will now trigger anytime a Special Infected pushes/pulls/rams a Survivor into an alarm car. This change only affects game modes with human-controlled Zombies .
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⢠Special Infected bots spawn within 10 seconds of the Survivors leaving the safe room.
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Survivor Bot Changes
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⢠Improved SurvivorBots ability to support players who stop moving to fight infected.
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⢠Improved SurvivorBots ability to support players in tight spaces.
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⢠Changed Survivorbot item hunting behavior.
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⢠SurvivorBots now stay closer to human players in all game modes.
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⢠Fixed Survivorbot navigation issue in The Passing: Riverbank.
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⢠Fixed bug where a SurvivorBot could become catatonic when attempting to save another Survivor from a Smoker.
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⢠Fixed condition where SurvivorBots would not enter the saferoom.
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Other Changes
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⢠Increased self-inflicted friendly fire damage from the Grenade Launcher.
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⢠Fixed bug where the M60 would reset its ammo if dropped in certain situations.
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⢠Shortened spawn times for human Special Infected when the Infected team isnt full. The time difference is added to the timer of the next bot in line to spawn.
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⢠Fixed AI tanks sometimes not getting assigned to human players.
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⢠Fixed exploit in The Passing where players could jump through a gap in the fence to skip a gauntlet.
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⢠Fixed exploit in The Passing where players could get outside the world.
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⢠Fixed commentary maps crashing on load, restored commentary option in main menu.
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⢠Fixed team lobbies not working correctly for some game modes.
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