Stability & Performance
⢠Killing an enemy unit with the spell card Hellstorm, Wildfire or Shifting Winds no longer crashes the game.
⢠When an enemy unit dies from using a spell during the command phase the game plays on.
⢠When the AI uses the spell card Shifting Winds the game no longer locks up.
⢠Several other performance tweaks
Abilities, Campaign, and Tiles
⢠The 3rd giant in campaign map 2 While You Where Away no longer spawns on top of a friendly unit.
⢠The 4th giant in campaign map 2 While You Where Away no longer spawns immediately after loading.
⢠The giant will not spawn on any friendly units but will spawn the Giant on a different tile if blocked.
⢠Forest and City tiles now mitigate Wildfire and Hellstorm damage spells during the Command Phase.
⢠The spell and unit decks where corrected from the skirmish map In the Shadow of the Valley
⢠Now able to target 3 or less enemy units when activating Prismas ability Prisma Call.
Map Pack Exclusive
⢠The correct amount of tiles will now be awarded when both units die during the Battle Phase.
⢠Loading into a saved game on the skirmish map A Damsel in Distress will no longer reset the positioning of the starting enemy units or the location of the princess.
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