Updates to Sanctum have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Maps
â¢	New co-op only map: Facility!

Towers
â¢	Anti Air projectiles on client will no longer fly off into the sky.
â¢	Anti Air projectile lifetime down .25 sek
o	This means that even if they miss there is a good chance they'll deal splash damage to enemies
â¢	Gatling damage buffed a lot (!)
o	lvl 1: 4 -> unchanged
o	lvl 2: 7 -> 8
o	lvl 3: 11 -> 13
o	lvl 4: 18 -> 21
o	lvl 5: 31 -> 39
o	lvl 6: 64 -> 80
Enemies
â¢	Wave number now plays a bigger role when calculating HP in coop.
o	This means the enemies HP will scale up slightly faster
Weapons
â¢	Both the slow and freeze got diminishing returns in preparation of 4-player co-op.
General
â¢	3 New achievements!
â¢	Added a wave foreseer to know what the upcoming waves are. It's in the encyclopedia.
â¢	Stat screen got a lot of new stats.
o	Stat screen now supports 4 players.
â¢	Added an icon in the party window so that you can see when other players are ready.
â¢	Slightly optimized RAM and Texture usage (now use slightly less memory)
â¢	Optimized network usage
o	Now sending half the amount of data to synchronize animations
o	Now sending half the amount of data to synchronize Soakers growing back
o	Lessened the amount of data sent for replicate damage effects of players
â¢	Changed color for build, sell, upgrade and chat messages to the player assigned color that originated the messages. In preparation of 4-player co-op.
â¢	Changed color for overview and HUD arrows for the players. In preparation of 4-player co-op.
â¢	Changed color for textures on players. In preparation of 4-player co-op.
â¢	New leaderboards for Facility.
â¢	Improved gamepad support, pressing next/prev buttons( L and R ) in Overview marks televators and fire buton is used to teleport.
â¢	Added a community button in the main menu that can instantly take the player to chat/forum/facebook/leaderboards/achievements
Bugfixes
â¢	Fixed endscreen freeze on long multiplayer matches
â¢	Hoverers now have the correct hit-effect when shooting them in the head from the front
â¢	The client now sees the correct animation of the server all the time, instead of sometimes seeing the buildphase animation in the actionphase
â¢	Fixed so that no unnecessary data sent to client when enemies dies
â¢	Clients no longer see a +p when enemies dies at the core
â¢	Client no longer pauses mid-air when pressing escape
â¢	Tutorial now shows a maximum of 2 waves instead of 21
â¢	Pressing next/prev when aiming at a elevator now longer break tower scrolling
â¢	Increased network stability with on unstable connections
 Дальше...
				 			Дальше...