Patch 1.4.3.1 Changelog 2011-11-15
â¢	Added saveable checkpoints. Checkpoints will now save your progress up to that point.
â¢	Added an automatic-revive fairy for single player games.
â¢	Added an option to revisit old chapters in a campaign.
â¢	Fixed decal limit graphics option.
â¢	Added additional graphical options for particle effects.
â¢	Improved server browser usability.
â¢	Improved body collision detection and overall physics.
â¢	Frame rate stuttering should be less noticeable for some users.
â¢	Extended particle system with particle lights.
â¢	Added bleed status effect, similar to the poison status effect it can be removed by healing.
â¢	Added a stunned state and stun damage property, when a character is stunned they're unable to act for a character specific amount of time.
â¢	Added gamepad rumble when a player character is revived.
â¢	The seven day cruise achievement will now display its achievement progress.
â¢	Level restart will now properly reset any active particle effects.
â¢	Both confuse and fear particle effects will now properly stop when a character drowns.
â¢	Fixed a gamepad issue in the campagin menu, where a user could reach invisible menu items.
â¢	Improved etherealize network synchronization.
â¢	The space robe's now use the correct portrait.
â¢	Characters with grab abilities will now properly play a grab-intro animation.
â¢	Increase life/arcane beam range.
â¢	Fixed a bug in the loading screen where it sometimes wouldn't render properly.
â¢	Fixed a bug in the credits, if a user changed language in the same game session, then the credit language would not be updated.
â¢	Charm will now properly affect other enemy players.
â¢	Collision between a projectile and a spell mine will now properly cause the mine to detonate.
â¢	Pure water barriers no longer causes push damage, earth-water and ice-water barriers still do though.
â¢	Decreased Fear range from 10 to 5 units.
â¢	Decreased aura and buff intensity and details to reduce the graphics clutter.
â¢	Casting a lightning spell within an area shield will now properly target the closest target.
â¢	Overkilled frozen characters will now properly explode.
â¢	Overkilled frozen characters will now properly spawn frozen gibs.
â¢	Fixed some minor colouring issue on the health bars.
â¢	Marginally increased the health bar height on player characters.
â¢	Damage numbers caused by status effects will now properly display for network clients.
â¢	Fixed an issue which incorrectly set the players team in non-versus games.
â¢	Fixed an issue where non local characters could get stuck in casting self animation.
â¢	Beastmen will now properly crouch before jumping.
â¢	Fixed user input control when feared or panicking.
â¢	Fixed a small bug in the AI, enemies should now be more responsive.
â¢	Fixed arcane bolt when used by the rogue robes, it will now properly shoot the projectile like with other robes.
â¢	Fixed Chapter 4 scene 2 (inn) fade to black bug.
â¢	Changed the resolution of:
"Content\EffectTextures\ParticlesC.xnb"
"Content\EffectTextures\ParticlesD.xnb"
"Content\UI\HUD\CounterAnimation.xnb"
This resolves the "Texture Width/Height too large" error and renders the "http://forums.steampowered.com/forums/showthread.php?t=1989214" fix obsolete.
â¢	Fixed proper removal of status effect light source when a character is burning and killed.
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