Maps:
⢠Added St. Marc to Demolition mode.
⢠Added and set quick match to cs_Italy
⢠Added de_dust2_se. See blog for details.
Gameplay:
⢠New weapons: Famas, Galil AR, P250, Dual Berettas
⢠Demolition mode update
⢠Match now consists of two 10 round halves
⢠Weapon progression updated:
- CTs: m4a4, p90, ump45, deagle, nova, fiveseven, hkp2000, ssg08, awp, awp
- Ts: ak47, p90, bison, deagle, nova, tec9, glock, ssg08, awp, awp
UI
⢠Added My Awards Achievements & Stats
⢠Updated alerts animation
⢠Games with a half-time now display that its the last round before halftime
⢠Fixed final round not being called out in games with two halves
⢠Fixed player getting a weapon upgrade on the last round before half-time/teamswap
⢠Fixed some bugs where involving bot takeover scenarios
⢠Fixed death message icon order - not penetration icon show up before the headshot so it makes sense in chronological order
⢠Fixed some bad defusing text when spectating
⢠Fixed "YOU ARE ON TEAM" panels not fading out properly
⢠Fixed same panels not toggling visibility properly when toggling the scoreboard
⢠When a CT is defusing, his ID shows the defuse icon now
⢠Fixed scoreboard not showing from team selection menu
⢠Restored ability to see when you unlocked an achievement on PC
⢠Along with the hint, weapons now click when you change modes
⢠Fix to not display the cash award message in the following cases:
⢠The round just prior to halftime has ended.
⢠It is not currently halftime
⢠It is not the last round of the match (including the clinch victory early situation)
⢠Space bar now changes camera mode and navigation text has been updated accordingly
⢠Update to Match Set Up screen
⢠Fix for PC video settings defaulting to COUCH
⢠Modified "Playing on Team..." panel.
⢠Visual update to mini-scoreboard
Maps
⢠Dust
- Fix bug that allowed player to hop near wall and see into inaccessible area - replaced some nodraw brushes with textures to help fix these holes.
- Fixed bug where player clip limits jumping -removed player clip that was preventing them from jumping the full height.
⢠Dust 2
- Fixed bug where player can toss bomb out of reach.
- Fixed bug where clip preventing jumping.
- Fixed bug where player was able to see out of map. -added some simple tops to this geometry.
- Fixed bug where player can hop near wall and see into inaccessible area.
- Fixed bug where clip limits jumping.
⢠Lake
- Tree models were optimized
- Fixed bug where player gets stuck on the physics prop model of lumber, changed this to static props
- Increased the fade distance at which some of the bushes fade
- Nav fixes
- Fixed being able to get stuck between rock & shed.
- Adjusted start position of the upstairs doors into the bedroom and bathroom so there is better flow into those spaces.
- Adjusted some tree cards in the skybox, and perimeter.
- Pulled out a couple unneeded tree models in the 3dskybox to help with perf.
- Draw distance for the floaties in the water seems too near.
⢠Train
- Adjusted fog per community feedback.
- Inferno
- Tightened up collision volumes for Inferno Objects bomb crate, bomb crate stack, and bomb tanks
Audio
⢠Disabled unused sound entries. Adding back in two sets of bullet surface impacts.
⢠Added semi-auto to auto switch sound
⢠Ambient sound adjustments for dust, dust2, and Italy
⢠Sound effects tuning
⢠Pulled down volume of ammo pickup that's played at round start.
⢠Pulled bell attenuation back to normal levels, only hear in and around terrorist spawn, no longer level wide.
⢠Increased life on helicopter from 15 to 25 seconds, for chopper fade out.
⢠UI timer click down to .35 volume
Effects
⢠Grenade visibility - added self illum to colored stripe on thrown flashbang.
⢠Tune effect for the C4's flashing indicator light.
Animations
⢠Removed forearm slap, times and remixed clip out wave
⢠Tune Terrorist run - Work on the arms and weapon.
⢠Fix crouch fire leg wiggle in Terrorist aim
⢠Fix for crouchwalk finger popping, found that stand had a sliding finger, now stabilized in Terrorist aim
Other Bug Fixes
⢠Fix for spawning inside another player after halftime.
⢠Fixing CSM entity related bug that could cause CSM shadows to be disabled when toggling between fullscreen and windowed when connected to a dedicated server.
⢠Fixing red console errors with props that were set to use VPhysics, but have no collision hull.
⢠Fixed bug where the main menu could be clicked through the custom game menu (resulting in both being drawn)
⢠Cleaned up warnings in single player screen
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