Gameplay:
⢠Reduced the amount of stepwise variation in the weapon recoil patterns so they are smoother and easier to learn and control. 
⢠The recoil jump on the xm1014 has been lowered.  
⢠The recoil on the ak47 has been lowered to be more in line with other weapons.  
⢠The ak47 recoil pattern has also been adjusted.
⢠The cash reward for defusing bomb has been raised to $3500.
⢠Added multiple T spawn points to Dust2.
UI:
⢠The number of seconds to delay showing the player id when crosshairs are hovered over a player has been increased from 0.1 to 0.5. 
⢠Updated the mini-scoreboard for Arms Race to show the weapon for each player.  
⢠All of the players who are in the lead now show what weapon they are leading with in the mini-scoreboard.
⢠The YOU ARE ON TEAM and old weapon leader messages have been removed.
⢠Added a weapon progression panel in Demolition mode that shows the full array of weapons and your current progress.
⢠Scoreboard will now instantly appear when triggered.  
⢠Easier to see who is alive by darkening the dead players.
⢠Updated weapon icons.
⢠Updated AUG small icon. 
⢠Updated MAG7 small icon.
⢠Removed suppressor and extended stock from MP7 outline icon.
⢠Added extended stock to MP9 outline icon.
Maps:
⢠Shoots
 - Adjusted fog settings.
 - Adjusted light_environment settings.
 - Adjusted local contrast settings (turned off blur effect).
 - Adjusted bloom scale (turned down effect).
 - Raised light levels.
 - Adjusted fade distance on bicycle.
 - Adjusted fade distance on light/glow. 
 - Readjusted some wood textures.
 - Fixed some mismatched wood textures on steps.
 - Added missing faces on wood planks.
 - Adjusted fade distance on poster inside hut.
 - Adjusted fade distance on rice basket in huts.
 - Adjusted texture and position of wood railing model.
 - Added player clips to sniper shack to prevent players from getting stuck.
⢠Dust
 - Added some back faces to the geometry where players could see out of the map.
 - Fix for an environment light effect that could be seen through a building as well as smoke grenade effect.
 - Added a cubemap and updated a floor material for a noticeably dark door.
⢠Office
 - Adjusted position of boxes so player can run past easily.
 - Updated the counter prop objects to be prop_physics_multiplayer, and marked as debris.
 - Turned off collision on pipes and lamp at Backway stairwell to prevent camping there.
 - Adjusted light map resolution just inside the stairwell to help it blend better.
 - Removed garbage models that were causing collision issues.
 - Added additional light behind CT Spawn so the lighting will look more consistent on the player models.
 - Removed half submerged pop cans from desk at entrance stairwell.
 - Made all of the monitors and keyboards physics objects.
 - Fixed missing trim at the main entrance stairwell ceiling.
 - Added player clip brushes to windows at Snipers Nest to make jumping through them easier.
 - Set the objects without physics hulls to non solid.
 - Adjusted the fade distance on the trash can near the building entrance at the back courtyard, as well as a number of others that were popping into view.
 - Adjusting local-contrast settings (made less blurry)
 - Tuned tonemap controller values to be more consistent with other levels.
⢠Inferno
 - Fix for players getting out of the map at T spawn.
⢠Safehouse
 - Fix for being able to jump on fence on edge of map.
 - Fix for missing faces by bathtub.
⢠Italy
 - Turned down local_contrast setting.
⢠Aztec
 - Updated the helicopter animation.
 - Fixed a bug with particles not reliably turning off.
⢠Bank
 - Replaced skybox trees models with simple cards.
 - Disabled CSM on foliage and chain-link fence.
 - Adjusted fog settings to match more closely to other maps.
⢠Nuke
 - Reduced bloom scale.
⢠Sugarcane
 - Tuned fog and prop fades.
 - Deleted a vista props outside of player space.				 			
Дальше...