V 1.13
Added Features
⢠Added hard difficulty level as option on game start. Modifies enemy strength, income and starting funds.
⢠Added tactical mode as option on game start.
- Enemies have to be revealed via line of sight in tactical mode.
- Sound sources are marked in tactical view as well as on the minimap
⢠Added two new achievements for tactical mode and higher difficulty.
⢠Added option to level recruited militia up via the location UI on the world map.
⢠Added options to distribute militia via location UI (evenly across all combat zones, focused on a single combat zone)
⢠Added sector inventory, accessible via Character Detail Screen
- Always accessible in friendly sectors
- Automatically includes all containers that have been opened and all enemy drops that have been spotted by the player
- Accessible for militia recruitment and trading with NPCs
⢠Added item exchange via Drag & Drop in Character Details Screen. Illegible mercs are marked red. ⢠Within hostile sectors mercs need to be within 5m distance to be able to exchange items.
⢠Stamina is reduced when returning to the strategic map when squads travelled great distances in the tactical view
⢠Current ammo saved for each weapon, weapons are unloaded when being handed over to militia. ⢠Militia will hand weapons back unloaded to prevent players cheating ammo via the militia equip screen
⢠NPC Traders restock their inventory over time (rules can be modified via characters.txt)
⢠Targeting line indicates best range of weapon and chance to hit via color from green (good) to red (bad)
⢠Camera scrolling possible by moving the cursor to the border of the screen in fullscreen mode
⢠Added Sound FX for melee attacks
⢠Putting away a fire arm for non-combat actions (e.g. heal) will no longer reset the firemode of the weapon
⢠Added scrollbar in mail list window
⢠Added trash can icon to delete mail to mail window
Bug Fixes
⢠Fixed some exploits that allowed to duplicate items via item exchange
⢠Fixed bugs in squad selection via list on world map
⢠Fixed regeneration of HP on world map, HP lost due to wounds takes longer to regenerate
⢠Added missing text for Raiders hiring dialogue
⢠Fixed Blood not liking Magic due to a typo
⢠Fixed MP53 weapon type not being specified
⢠Fixed Deidrannas sending of troops based on the players income becoming less likely
⢠Fixed orientation of 66mm rocket shot from LAW
⢠Fixed issue when player receives several items of the as quest reward and has not enough space in inventory to hold all of them
⢠Fixed crash in tutorial
⢠Fixed several mercs that move as a group changing positions after reaching their destination if one of them with active guard mode receives a new goto order
⢠Fixed guard mode would prevent mercs from letting other mercs pass them
⢠Fixed mail list not being cleared when starting a new game
⢠Fixed item swap to player inventory for stacked items on rightclick and by "loot all"-button
⢠Fixed bug in loner trait
⢠Fixed bug in tough trait
⢠Added slight offset to grenade explosions to prevent explosions inside ground to prevent grenades damage to be reduced by terrain
⢠Changes to terrain to prevent grenades from falling through ground on machines with low frame rates
⢠Fixed explosions not destroying armor correctly
Balancing Changes and Tweaks
⢠Added grenade launcher ammo to containers in some locations in the world
⢠Added grenade launcher ammo to the stock of some local traders
⢠Slightly decreased accuracy of snipers when prone
⢠Tweaked enemy attributes to adjust aim time in combat
⢠Tweaked enemy perception to accommodate introduction of Line of Sight
⢠Enemies drop the amount of ammo they have left in their weapon
⢠Enemy area defenders swap random positions to make the game less predictable in tactical mode (interval can be modified via templatesAIdescription.txt)
⢠Reduced chance of friendly fire between enemies
⢠State of tanks is stored outside of levels
⢠Destroyed tanks only respawn if the location still belongs to the enemy after 24 hours
⢠Location of Limited Edition DaHonko Flakes is now randomized
⢠NPC traders item list is sorted by item type
⢠Tweaks and improvements to pathfinding and navmesh calculation, mercs should not slow down in narrow passages anymore
⢠Tweaked damage done to vehicles by explosives making tanks harder to destroy with grenades alone
Localization
⢠Polish language files added
⢠Added missing texts for French
⢠Added polish translation for game launcher
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