Gameplay:
⢠Updated weapons based on performance metrics:
- Slightly increased the damage for the fiveseven to keep it on par with other pistols.
- Lowered the max width of the recoil patterns for the MG's to make them better for their price point.
- Lowered the spread on the Negev to be more in line with the m249.
⢠Improvements have been made to burst fire and tapping.
⢠Added player spawns to all maps to support up to 30 players.
⢠Player spawns are now randomly selected from a prioritized list of spawn locations in order to better support more players per map.
⢠Adjusted bot behavior to fix the antline looking behavior.
⢠Added support for server operators to specify tick rate with the tickrate parameter.
⢠Physics simulation tick rate now set to be the same as the game tick interval.
⢠Bullet tracers have had improvements made to speed, visual effect, and frequency.
⢠Chickens added to Inferno
UI
⢠The Server Browser sorts Favorites and Lan tabs by ping rather than Tags.
⢠The radar will no longer display an X for dying players when they are not within sight of the player or players teammate.
⢠Weapons with a burst mode will now show which state the gun is in on the ammo panel.
⢠Input device is now locked to whatever device launched the game session.
⢠Updated the Kevlar and Kevlar + Helmet buy menu images.
⢠Updated the Domination icons.
Audio
⢠Footsteps update position more often by shifting position determination to client side entity tracking.
⢠Tuned ambient sounds in most maps
Bug Fixes
⢠Fixed a bug with individual pistol round-based achievements. They can only be earned in Classic game mode now.
⢠Fix for changing video settings while in game sometimes causing a deadlock.
⢠Added a popup message triggered when a player attempts to initiate a vote on a server with voting disable.
⢠Fixed bug where player's nav area would be reported as being on the floor below them causing the radar location to be displayed incorrectly.
⢠Fixed several UI related crash issues.
⢠Third party map and _SE map names no longer display in the scoreboard with the #SFUI_MAP_ localization token.
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